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List of maple areas affected by big bang shift
#8
[video=youtube;lALUXimntHY]http://www.youtube.com/watch?v=lALUXimntHY[/video]

This video highlights some huge changes.

I tend to agree with what someone said above. Many of the changes to the towns just aren't aesthetically pleasing at all, and sometimes they weren't even changed to be functional (if they're going to condense nath, they should at least make it linear). Also some of the maps leading up to the vertical ascent need to be taken out (nobody will ever use the triangular Crowned Flyer map, they're better off using it as a free market map)

However when they got to the vertical ascent training areas I became much happier. Lycans, WW, Transformers, Yepe, Pangs are all functionally segregated. That means no pang drops when you're looking for Lycan drops. And while that seems incredibly unrealistic to wilderness, it is fully functional to the nature of how some want to play the game. The YePe area already looks like a huge boon to 70-80 WK training. I like all of the changes to vertical ascent that they show. I wish they went into more detail about the changes to zombie maps (didn't look like there were any) and the maps in the mine.

Honestly, I'll miss the house on the hill nature of El Nath, but who cares about the town after looking at the changes to the training areas?
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List of maple areas affected by big bang shift - by Goggyfour - 2010-11-01, 08:35 PM

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