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List of maple areas affected by big bang shift - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Maple Q&A (https://www.southperry.net/forumdisplay.php?fid=29) +--- Thread: List of maple areas affected by big bang shift (/showthread.php?tid=32174) |
List of maple areas affected by big bang shift - street - 2010-11-01 I want to go around recording all the areas that are going to be changed before big bang. Anyone have a list of major changed areas? List of maple areas affected by big bang shift - Locked - 2010-11-01 Just Victoria. Other maps just get shrunken, monsters rearranged, or other things but they're basically the same. List of maple areas affected by big bang shift - street - 2010-11-01 Locked Wrote:Just Victoria. lame thought it was a huge shuffle of areas List of maple areas affected by big bang shift - SwordStaker - 2010-11-01 street Wrote:lame thought it was a huge shuffle of areasEl Nath looks like a piece of crap. Its no longer a mountain town just 2 plat forms. What a pile of bull pomegranate. Ludibrium looks like someone barfed it out then ate it then pomegranate it out then ate it then pomegranate it out again. Ellinia looks like they gave kid a piece of paper and said GO WILD! Orbis looks not bad no complaints. Aqua looks the same. Ariant and Magatia are the same. I've heard the maps of Elin forest look different but never saw them post bb. Leafre the same, Neo City the same, Omega the same, cept much better in the terms of training. Korean Folk town, same, Mu lung and Herbtown..same. Am I missing anything? List of maple areas affected by big bang shift - Dusk - 2010-11-01 I haven't been to El Nath or Ludi in KMS but I thought all the towns in Victoria, and Orbis looked fine. They added some new portals to some maps and shuffled the monster spawns but the overall layout of all the non-Victoria areas (not counting towns) is the same. List of maple areas affected by big bang shift - SwordStaker - 2010-11-01 Dusk Wrote:I haven't been to El Nath or Ludi in KMS but I thought all the towns in Victoria, and Orbis looked fine. They added some new portals to some maps and shuffled the monster spawns but the overall layout of all the non-Victoria areas (not counting towns) is the same.They took out all of the mountains in El Nath and made them two flat platforms. Ludi is jumbled and the village doesn't even look like a village anymore. List of maple areas affected by big bang shift - Takebacker - 2010-11-01 Every part of every area is changed in some way. Spring launchers in orbis, teleporters in ludi dungeon, etc etc. List of maple areas affected by big bang shift - Goggyfour - 2010-11-01 [video=youtube;lALUXimntHY]http://www.youtube.com/watch?v=lALUXimntHY[/video] This video highlights some huge changes. I tend to agree with what someone said above. Many of the changes to the towns just aren't aesthetically pleasing at all, and sometimes they weren't even changed to be functional (if they're going to condense nath, they should at least make it linear). Also some of the maps leading up to the vertical ascent need to be taken out (nobody will ever use the triangular Crowned Flyer map, they're better off using it as a free market map) However when they got to the vertical ascent training areas I became much happier. Lycans, WW, Transformers, Yepe, Pangs are all functionally segregated. That means no pang drops when you're looking for Lycan drops. And while that seems incredibly unrealistic to wilderness, it is fully functional to the nature of how some want to play the game. The YePe area already looks like a huge boon to 70-80 WK training. I like all of the changes to vertical ascent that they show. I wish they went into more detail about the changes to zombie maps (didn't look like there were any) and the maps in the mine. Honestly, I'll miss the house on the hill nature of El Nath, but who cares about the town after looking at the changes to the training areas? |