Hardly. You want LUK to add 0.8 magic, remember? So they'd still have a respectable and usable amount of magic after ditching Heal, and in 1st job too for that matter.
0.8 for a secondary stat is pretty unreasonable if the primary stat adds 1. They're way too close to each other; it makes it so that they're almost interchangeable. You could raise INT and LUK evenly with each other and your damage would barely suffer.
For every other class, you'd need at least 3 points in secondary stat to equal 1 point in primary stat.
On a side note though, if they did make LUK add a substantial amount of magic, I'd be all for pure LUK builds. Frequent MISSes <3
And I can't help but notice your wording:
...why bother even arguing about imaginary changes, anyway?
0.8 for a secondary stat is pretty unreasonable if the primary stat adds 1. They're way too close to each other; it makes it so that they're almost interchangeable. You could raise INT and LUK evenly with each other and your damage would barely suffer.
For every other class, you'd need at least 3 points in secondary stat to equal 1 point in primary stat.
On a side note though, if they did make LUK add a substantial amount of magic, I'd be all for pure LUK builds. Frequent MISSes <3
And I can't help but notice your wording:
Afrobean Wrote:lukless weaker and luk a little strongerLUK is far from 'a little stronger' if LUKless isn't only 'a little' weaker.
...why bother even arguing about imaginary changes, anyway?

