2008-09-01, 11:01 AM
KaidaTan Wrote:Doesn't a 5-10 second cooldown fit perfectly into the Ultimates style though, Afrobean? Perhaps these skills are such a huge explosion of a single element that the Mage simply can't use the skill that often or his/her heart will fail or something.Putting a cooldown on it would make it impractical. Or I should say, putting the kind of cooldown people are asking for would make it impractical. I would say anything beyond ~4~5 seconds puts the skill into a category of impractical in normal circumstances. Furthermore, making the skill take THAT long means that it'd need to hit a lot at once (like 8 or more) to be worthwhile, while at present it is worthwhile without hitting tons at once. I shudder to think of a day when I would think to myself "wait pumpernickel don't use Genesis here, you'd only be hitting 6 and it's not worth it, wait for the next spawn cycle".
It'd also kill Bishop's ability to simply play the game, requiring major overhaul of the Bishop skillbook to give them an alternative attack that is worthwhile (i.e., no matter how much beefing it gets, AR alone would never be enough to carry a Bishop). Changing things like strengths and durations of skills is easy, but Bishops would need to be rebuilt practically from the ground up.

