2010-08-14, 12:28 AM
For first job I did -
1 Energy Bolt
Max Claw
Max Armor
Max Guard
Max Increase
7 Bolt
Armor actually helps reduce damage a bit in 1st job. Increase can be left til last since you don't really need the extra MP in 1st job.
For second job, WHAT. Why would you leave Teleport unmaxed for so long? I'd move it right after Lightning bolt. I have ALWAYS maxed Teleport right after the primary attacking skill on every magician I've ever made. You move faster and you don't need to pot every 10 seconds to keep that MP bar full. Of course, Mastery will take precedence now, but I would still make Teleport a very high priority skill. Definitely worth maxing before Cold Beam and Meditation.
For third job, you can leave Booster at 6ish, since it's a -1 speed increase at all levels now.
1 Energy Bolt
Max Claw
Max Armor
Max Guard
Max Increase
7 Bolt
Armor actually helps reduce damage a bit in 1st job. Increase can be left til last since you don't really need the extra MP in 1st job.
For second job, WHAT. Why would you leave Teleport unmaxed for so long? I'd move it right after Lightning bolt. I have ALWAYS maxed Teleport right after the primary attacking skill on every magician I've ever made. You move faster and you don't need to pot every 10 seconds to keep that MP bar full. Of course, Mastery will take precedence now, but I would still make Teleport a very high priority skill. Definitely worth maxing before Cold Beam and Meditation.
For third job, you can leave Booster at 6ish, since it's a -1 speed increase at all levels now.

