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I/L Build, post BB - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Magician (https://www.southperry.net/forumdisplay.php?fid=39) +---- Thread: I/L Build, post BB (/showthread.php?tid=28970) Pages:
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I/L Build, post BB - Kabanaw - 2010-08-13
1st job
2nd Job
3rd Job
4th job
Any criticisms are appreciated. I/L Build, post BB - McAwesomesauce - 2010-08-13 What does "It doesn't matter when it's maxed" mean regarding Max MP Increase? If it doesn't matter at all you'd max it at the end of first job and get something like Armor or Guard. If it does matter and you just find the skill boring, it is maxed first, there's no middle ground. I'd rather max Slow over Cold Beam too. I don't see what 1v1 damage is doing for you in 2nd Job. I/L Build, post BB - Kabanaw - 2010-08-13 McAwesomesauce Wrote:What does "It doesn't matter when it's maxed" mean regarding Max MP Increase? If it doesn't matter at all you'd max it at the end of first job and get something like Armor or Guard. If it does matter and you just find the skill boring, it is maxed first, there's no middle ground. Cold Beam is good for finishing off single enemies, and it's still useful somewhat in the 3rd job. Besides, slow has no real use either. It's really just which fairly useless skill would you rather have more. And MP increase now just adds 20% more MP. It doesn't increase the amount of MP you gain per level up any more. And since 20% more MP isn't crucial, it's better to max the other skills first. I/L Build, post BB - Hazzy - 2010-08-13 What do you mean "the extra stability of having two hits instead of one"? Two random numbers from 1-5 have the same chance of hitting 6-10 as a single number from 6-10. I was under the impression that MP Eater was a god send post BB, since they finally stopped giving mobs 30 MP. Why push it off till the end? Why max booster so early? The extra timer might be nice, but is it worth pushing back all those shiny new skills? Those are just my observations, but I'm not a mage. It otherwise looks good. I/L Build, post BB - Turtally - 2010-08-13 Awesome. I was wondering how the SP builds were gonna look like. I'll still probably take out Lightning for Slow, since I'm a 4th jobber already. I'm sort of sad that they made Thunder Spear Spear fairly useful, since I skipped it for Comp. What would you think about switching TS for Comp just to have a decent 1vs1 freezing skill? (Again, 4th jobber) Hazzy Wrote:Why max booster so early? The extra timer might be nice, but is it worth pushing back all those shiny new skills?Usually, you want Booster right after Ice Strike, since it's pretty slow. I/L Build, post BB - Hazzy - 2010-08-13 Getting 11 makes sense, but other than length I didn't think there was a gain from 11->20. I/L Build, post BB - Kabanaw - 2010-08-13 Hazzy Wrote:What do you mean "the extra stability of having two hits instead of one"? Two random numbers from 1-5 have the same chance of hitting 6-10 as a single number from 6-10. Multi-hit skills always have a little extra stability. A 12 sided die has a 1/12 chance of rolling a middle number, say 7, while 2 6 sided dice have a 1/6 chance to get a 7. I didn't know MP eater was more useful after BB, because I haven't seen mob MPs. If this is true, I'll push MP eater up a bit. Edited the 3rd job build, I put booster second to last. I/L Build, post BB - Dusk - 2010-08-14 For first job I did - 1 Energy Bolt Max Claw Max Armor Max Guard Max Increase 7 Bolt Armor actually helps reduce damage a bit in 1st job. Increase can be left til last since you don't really need the extra MP in 1st job. For second job, WHAT. Why would you leave Teleport unmaxed for so long? I'd move it right after Lightning bolt. I have ALWAYS maxed Teleport right after the primary attacking skill on every magician I've ever made. You move faster and you don't need to pot every 10 seconds to keep that MP bar full. Of course, Mastery will take precedence now, but I would still make Teleport a very high priority skill. Definitely worth maxing before Cold Beam and Meditation. For third job, you can leave Booster at 6ish, since it's a -1 speed increase at all levels now. I/L Build, post BB - Link - 2010-08-14 I would do 1 Ice Strike at level 70. I have an I/L in KMST and I went with Ice Strike first and it completely replaced Lighting Bolt and Cold Beam straight away. None of the monsters of that level are strong against ice and Ice Strike will only speed up your training. I was doing 5 ~ 7k with Ice Strike at level 1. I/L Build, post BB - Kabanaw - 2010-08-14 Dusk Wrote:For first job I did - Meditation goes before teleport, since +20 MA>slightly farther movement, and I'll probably move teleport to right after meditation. So does the new booster mean that Mages now cast slower? I/L Build, post BB - Dusk - 2010-08-14 Kabanaw Wrote:Meditation goes before teleport, since +20 MA>slightly farther movement, and I'll probably move teleport to right after meditation. No, same speed as before. The old Booster system was pretty fucked up. Level 1 Teleport eats up way too much MP for a 2nd job skill. You can get 20 Magic Attack from a potion. I/L Build, post BB - Link - 2010-08-14 Dusk Wrote:No, same speed as before. The old Booster system was pretty fucked up. Yeah. Once you have max Teleport and max MP eater, MP usage is literally zero. I haven't used a single MP potion since I maxed both of those skills. I/L Build, post BB - Kabanaw - 2010-08-14 ShiKage Wrote:I would do 1 Ice Strike at level 70. I have an I/L in KMST and I went with Ice Strike first and it completely replaced Lighting Bolt and Cold Beam straight away. None of the monsters of that level are strong against ice and Ice Strike will only speed up your training. Well, adjusting for speed, lightning bolt with lvl 1 amp is stronger than level 1 ice strike. And since it's only one level, I'm just going to leave amp as the first skill point. I/L Build, post BB - Dusk - 2010-08-14 I'd probably agree with Amp as the first point; a single point for a 12% damage boost is pretty damn good. I did Amp as my first point on my F/P in GMS, and it was only 7% here. I don't know if they changed the mechanics of Ice Strike's range, though, since Ice Strike no longer has a range listed in its skill description. Maxed Ice Strike has a much greater range than Lightning Bolt, and would be worth using. Also keep in mind that there are more Ice-weak monsters to kill than Lightning-weak monsters. I/L Build, post BB - Kabanaw - 2010-08-14 Dusk Wrote:I'd probably agree with Amp as the first point; a single point for a 12% damage boost is pretty damn good. I did Amp as my first point on my F/P in GMS, and it was only 7% here. I don't know if they changed the mechanics of Ice Strike's range, though, since Ice Strike no longer has a range listed in its skill description. Maxed Ice Strike has a much greater range than Lightning Bolt, and would be worth using. Also keep in mind that there are more Ice-weak monsters to kill than Lightning-weak monsters. I looked at the changed mob thread, and around level 70, there's really no mobs weak to ice or lightning. By level 71, I'd definitely be using Ice Strike. I/L Build, post BB - JoeTang - 2010-08-14 Meditation requires 3 MP Eater. I/L Build, post BB - IceMan - 2010-08-14 Dusk Wrote:No, same speed as before. The old Booster system was pretty pineappleed up. may i know what potion is that? I/L Build, post BB - Hanabira.Kage - 2010-08-14 IceMan Wrote:may i know what potion is that? Wizard Elixir
Sold for: 1,000 mesos Effects: Magic Attack +20 Description: A special elixir for Magicians. Gives +20 M.Att for 8 minutes. Available from: •Buy this item from Miki (5,000 mesos). (From HS.Global) I/L Build, post BB - IceMan - 2010-08-14 This potion does not exist in KMS I/L Build, post BB - Hanabira.Kage - 2010-08-14 IceMan Wrote:This potion does not exist in KMS Yeah, I know. It's available in all versions with New Leaf City, though.
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