2010-06-22, 05:27 PM
So it's .5 seconds charge now? Or 1 second?
I never used Big Bang in my GMS Bishop before. Just put 1 point in it today (since we're probably getting a reset later anyway), and man... it is actually really annoying to not be able to telecast. SPECIALLY with Teleport Mastery, not being able to telecast will suck big time.
Even if we were able to telecast, jumpcast, and not getting the attack canceled by knockback, would Big Bang be a really good skill for bosses? I mean, compared to other jobs.
I really think magicians shouldn't depend on Big Bang to boss, anyway. Someone had an awesome idea for Chain Lightning: it hits 10 mobs, right? If there are 10 mobs, let it hit them. If there are 5, make the extra hits bounce on the enemies (2 hits to each of 5 enemies) If there are 2 enemies, same thing (5 hits to each of 2 enemies). If there's a single target boss, make it 10 hits on the boss. Same thing for Angel Ray, it's 630% to 4 enemies; if there are less than 4 enemies, make the % rise accordingly. Something similar for Paralyze too. THAT would make magicians unique and for the first time in Maple Story, able to boss. And Big Bang would become a secondary skill that can be used in the situations that Cyanne explained. But not a main attack, cause that's really dull... 3 jobs having the same main attack?
I never used Big Bang in my GMS Bishop before. Just put 1 point in it today (since we're probably getting a reset later anyway), and man... it is actually really annoying to not be able to telecast. SPECIALLY with Teleport Mastery, not being able to telecast will suck big time.
Even if we were able to telecast, jumpcast, and not getting the attack canceled by knockback, would Big Bang be a really good skill for bosses? I mean, compared to other jobs.
I really think magicians shouldn't depend on Big Bang to boss, anyway. Someone had an awesome idea for Chain Lightning: it hits 10 mobs, right? If there are 10 mobs, let it hit them. If there are 5, make the extra hits bounce on the enemies (2 hits to each of 5 enemies) If there are 2 enemies, same thing (5 hits to each of 2 enemies). If there's a single target boss, make it 10 hits on the boss. Same thing for Angel Ray, it's 630% to 4 enemies; if there are less than 4 enemies, make the % rise accordingly. Something similar for Paralyze too. THAT would make magicians unique and for the first time in Maple Story, able to boss. And Big Bang would become a secondary skill that can be used in the situations that Cyanne explained. But not a main attack, cause that's really dull... 3 jobs having the same main attack?

