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Balance patch impact on Paladins
#11
Funny tidbit: You can stack two lit charges at once; it gives no elemental advantage whatsoever, nor even an animation, but it looks funny seeing the same buff next to itself.
First charge fire and lit together, then change weapons, the fire charge goes away and lit stays, then charge another lit on top of it. :3
I've noticed I still have the first lit's advantage when I switch weapons, I switched to a dagger which made my range ~2050 max or something; Which would make my max on 0 def like 5330 or something using PS(unless I messed up the math? x2.6, right?), I did 5450 on jr wraiths with lit active. o:
I'll try it out on lit weak later to tell for sure. :3 Think I'll head down to Vikerolas tonight to test it.

Edit: Slimes were more convenient(closer, lower def xD).
[Image: Maple0001-4.jpg]

2139 x 2.6 = 5561 max damage, but you see me doing 6.2k in the screenie. Yay lit element with every weapon? xD
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Messages In This Thread
Balance patch impact on Paladins - by Ormykka - 2010-06-06, 10:08 AM
Balance patch impact on Paladins - by Devil - 2010-06-06, 01:10 PM
Balance patch impact on Paladins - by CrazyNomad - 2010-06-06, 02:01 PM
Balance patch impact on Paladins - by Stereo - 2010-06-16, 11:12 AM
Balance patch impact on Paladins - by Cyanne - 2010-06-16, 12:30 PM
Balance patch impact on Paladins - by Stereo - 2010-06-16, 01:51 PM
Balance patch impact on Paladins - by ¬Rob - 2010-06-16, 02:08 PM
Balance patch impact on Paladins - by Stereo - 2010-06-16, 02:43 PM
Balance patch impact on Paladins - by Ormykka - 2010-06-17, 10:45 AM
Balance patch impact on Paladins - by ¬Rob - 2010-06-20, 11:41 AM
Balance patch impact on Paladins - by Stereo - 2010-06-20, 01:08 PM

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