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Balance patch impact on Paladins - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Training Center (https://www.southperry.net/forumdisplay.php?fid=32) +---- Forum: Warrior (https://www.southperry.net/forumdisplay.php?fid=46) +---- Thread: Balance patch impact on Paladins (/showthread.php?tid=26328) |
Balance patch impact on Paladins - Ormykka - 2010-06-06 Ok, here is a little comparison between Paladin with Balance patch and one without. Made a fast test run to show you how much Paladins damage should go up. My damage range is 2625 ~ 6314 with 12 att pot and no MW. The one im comparing is 3 lvl higher than me with ~ 6282 max range. My damage at skeles: http://www.youtube.com/watch?v=8rSPEi6SkVA KMS Paladin at skeles with Balance patch: http://www.youtube.com/watch?v=IRGBO_Uei7w The difference is huge. My max damage is around 70k while this KMS Paladin do easily 85k and my range is higher than his. He is sword tho but max damage should be around same. So, conclusion: Paladins can expect atleast 15k damage rise at skeles and what i've read, neutral damage is the one getting boosted more than elemental. Can't wait to get it ![]() PS. see the difference between our rushes? Really nice
Balance patch impact on Paladins - Devil - 2010-06-06 I'm still waiting for months to see the -first- damage screenshot/video of Paladins at -NEUTRAL- monsters after the balance patch... Balance patch impact on Paladins - CrazyNomad - 2010-06-06 Devil Wrote:I'm still waiting for months to see the -first- damage screenshot/video of Paladins at -NEUTRAL- monsters after the balance patch... i will make one ^_^ Balance patch impact on Paladins - Stereo - 2010-06-16 Paladin @ Lightning-Resist mobs... 36k max @ 7k base range = 1.47 multiplier? (Holy+Lightning) 0.75*1.25*1.5 should only be 1.41... so elemental resistance isn't even -25%. Balance patch impact on Paladins - Cyanne - 2010-06-16 Threaten is really nice now. 3rd body zakum touch damage: (in the middle)
Balance patch impact on Paladins - Stereo - 2010-06-16 Sorry my previous post was so brief, I was in kinda a rush. Max ACB/Lightning/Holy at Beetles (Lit-resist, ~450 wdef) 37,300 with damage range to 7,027 Indicates a minimum skill % boost of 154.5% Holy's 150% and Lightning's 125% But that doesn't really make sense. Max ACB/Lightning/Holy at Rash (neutral, ~450 wdef) 15,500-39,500 with same damage range 2793-7027 Indicates a minimum skill % boost of 163.5%, maximum of165.7% All I can say to that is, uh... that's not 125% lightning boost. More like 110%. 16,800-41,950 at Red Kents (Ice-weak, ~800 wdef) 175.6% - 184.5% est 1.5 * 1.1 * 1.1 fits this. I think Lightning is a 110% bonus and elemental advantage is untouched. 21,600-56,800 at Black Kents (holy-weak, ~800 wdef) 235.9% -237% This doesn't fit 1.5*1.5*1.1 :x Um. 15,200-39,500 at Rextons (lightning-weak, ~800 wdef) using ACB+Holy+Lit -43,400 with ACB+Lit alone... 165.6%-169.8% / 182% with just Lightning (old is 187.5% so presumably that continues) 6,700-18,300 at Brextons (fire-resist, ~800 wdef) using ACB+Fire+Lit 80.1-82.9% -> lol seriously. Something very strange going on here. Holy neutral + Lit Resist: 154.5% Holy neutral + Lit Neutral: 163.5-165.7% Holy neutral + Lit weak: 165.6-169.8% Lit weak: 187.5% Holy weak + Lit Neutral: 236.5% Appears lightning weakness is not factored into dual charging at all. Which puts neutral-neutral damage at just about 165.6%. That is, Neutral Blast = 960% and Heroes had their panties in a twist over nothing, Brandish is still stronger on 1 target. Just to reiterate Holy + Lightning is weaker than Lightning alone on Lightning-weak mobs. Why, Nexon, why? Balance patch impact on Paladins - ¬Rob - 2010-06-16 Fire+Thunder at headless horseman (lightning weak) = ~8k-ish minimum (I'll recheck it later, 8k-ish is what I saw multiple times before taking fire charge off) Just Thunder on it = 9.8k minimum Is lightning supposed to be not counted at all when it's stacked? <_< Balance patch impact on Paladins - Stereo - 2010-06-16 Seems like Lightning weakness is cancelled when you dual charge.. Resistance still affects damage but not by much. Just took a quick run of Dojo and hit up to 18,700 on Alishar, so at least you don't get penalized much for Holy+Lit resist. Balance patch impact on Paladins - Ormykka - 2010-06-17 after some testing this is what i got: When you stack charge with lightning, example holy, your elemental advantage is holy and lightning only gives you charge % buff. This is why you do more damage with holy + lit on skeles than to slimes, simply because skeles are holy weak and your getting the advantage from holy. If you want to use lightning on lit weak monsters, don't cast another charge. Then you will have the lit element. So far i've liked what i got. And it's not so hard to think what charges to use after all. neutral: holy + lit. fire weak: fire + lit, ice weak: ice + lit. haven't tested how it works if monster is weak to fire, holy or ice but immune to lit. i would assume that if my theory is correct, we would not lose much damage in this situation. But it need more testing before can say for sure. Balance patch impact on Paladins - kirayamato26 - 2010-06-19 Stereo Wrote:Sorry my previous post was so brief, I was in kinda a rush. Did you check out my post on Basil? I did some testing too on Wednesday and came up with these conclusions: (Note: These are probably inaccurate as I came up with them after playing around for just 2 hours, I haven't even tested all scenarios, but should be in the right ballpark) - Charges are stacked additively, that means, Holy + Lightning = 175%, instead of the 187.5% that it would have had - When the primary charge is in advantage, the elemental advantage is 135% - When the secondary charge is in advantage (that is, Lightning), the elemental advantage is neglected, even if the primary charge is not in advantage; to gain the Lightning advantage, you must disable the other charge - When the primary charge is in resistance, the elemental advantage is 50% (too lazy to convert to a resistance % instead ._.) - When the secondary charge is in resistance, the elemental advantage is 88.5% But at the same time, I did notice that Neutral damage did not fit into any of the categories. I was at multiple places such as Dual Ghost Pirates and Vikings to test my Neutral damage (and the Lightning weak damage, which was none), and the multiplier that I got was roughly 1.62, without accounting for weapon defense. With weapon defense accounted for, I get something around 1.65. Another thing to point out is that I noticed that my damage got even more unstable after the balance patch, using Lightning + Fire for a brief 5 ~ 10mins at DPs, I saw around 34K on the low end and 94K on the high end, when my range is 3073 ~ 7607. I saw ~98K at ToT though, so I think it is safe to assume that 98K is my actual upper end on fire weak monsters. Edit: Should mention that I tested using Blast, not ACB. Edit 2: My theory regarding neutral is that Nexon went stupid and put a 95% limiter on the thing. >_< It would all fit if that was the case. 175% * 95% = 166.25% Balance patch impact on Paladins - ¬Rob - 2010-06-20 Funny tidbit: You can stack two lit charges at once; it gives no elemental advantage whatsoever, nor even an animation, but it looks funny seeing the same buff next to itself. First charge fire and lit together, then change weapons, the fire charge goes away and lit stays, then charge another lit on top of it. :3 I've noticed I still have the first lit's advantage when I switch weapons, I switched to a dagger which made my range ~2050 max or something; Which would make my max on 0 def like 5330 or something using PS(unless I messed up the math? x2.6, right?), I did 5450 on jr wraiths with lit active. o: I'll try it out on lit weak later to tell for sure. :3 Think I'll head down to Vikerolas tonight to test it. Edit: Slimes were more convenient(closer, lower def xD). ![]() 2139 x 2.6 = 5561 max damage, but you see me doing 6.2k in the screenie. Yay lit element with every weapon? xD Balance patch impact on Paladins - Stereo - 2010-06-20 Interesting glitch, this... I have level 1 Fire Charge Sword. So I cast Lit+Fire with BW, switch to a blue Screamer, cast Fire Sword. When it runs out, Lightning BW recasts with Lightning animations, and I can use Thunder ACB with a sword. ![]() Full elemental advantage, too.
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