2010-03-01, 04:36 PM
Wigum Wrote:Im pretty sure nexon doesn't use any form of version control at all. And im sure they have different groups working on different projects. And they don't say to themselves, hey group A fixed this bug last patch, we need to make sure we pull in the fix.
Version control's a pain in the ass to get working properly, but seriously, a company that makes this much money should have had it effectively in place long ago.
How many times has a new patch rolled back over old bugs. It's downright embarassing for a "professional" company to be making these kind of mistakes. If it were anything other than a Game, Nexon would have been sued sucessfully many times over.
Makes me wonder what their QA system is like. Back when I was testing, we kept a database of all bugs ever reported on the title throughout the testing phase; from alpha to final. Depending on the time between revs, we would not only look through the new implements and existing bugs, but look into bugs that were closed in prior versions as well, just in case something came back. And we would ABSOLUTELY look through every bug ever reported in the final version just prior to release. I mean, I remember finding a bug in final on the last day of testing that came back because it was put into the final retail format. And it wasn't just a "his hair isn't rendering" bug. It was a "press start before the first development company logo appears and the title hangs" bug. They seemed to have a handle on it though since they still let the testing staff go on that day.
I really wonder if they even keep a database of bugs to begin with. Something can be said about learning from your past mistakes.

