2010-01-10, 11:29 AM
Devil Wrote:Well it's the general problem with Maplestory + Party Quests... Training on 2x exp (or even 4x exp) is a LOT faster then Party Questing. That's why the -LARGEST- part of people skip it, it's just not worth it.
The other problem is, regarding the -FUN- part, if your level is too high (which happens to nearly ANY PQ in maple a LOT... -.-), you simply can't do it anymore for fun.
Now if only Nexon would create this:
- Make PQ's like minidungeons (so you don't run out of channels!!!)
- Remove -all- PQ's (max)level caps.
- If a PQ's max level originally was lvl 30 -> only allow 1st job skills + max (main) stats to a specific number - aka Ballrog PQ.
- If a PQ's max level originally was lvl 70 -> only allow 1st / 2nd job skills + max (main) stats to a specific number - aka Ballrog PQ.
- If a PQ's max level originally was lvl 120 -> only allow 1st / 2nd / 3rd job skills + max (main) stats to a specific number - aka Ballrog PQ.
And most important:
- If your level exeeds the "normal" level, give the PQ'er 2%~5% (yes percent) exp per hour (depending on your level).
This way it's still not totally useless doing (low leveled) PQ's for -FUN- with your friends/guild -without- having to create PQ mules.
IMO, these are the main "problems" with PQ's in maple... by the time you're bored and -WANT- to do a PQ (read: high lvl), there is nothing to do anymore...
I actually have a better idea. Make them like they are now, BUT add difficulty levels. Like, easy level is for those first levels, then add a ne level range, etc, until HELL MODE. That one's HARD, and no level restriction. Something like having King Slime super kb you, and deal like 3k hits, while having 2 mil hp. Something like that can be fun. Of course, the rewards are simply better level-wise for the level it was first designed for. Still nice on the rest, but not as much. "LV 198 NL JOINING KPQ", anyone?

