[1.2.279] Skill tables of all changed skills
#34
BombsAway Wrote:I don't get why some people don't get this. Archmages are meant to be excellent trainers. There will never be a cool down on our ultimates because training is our only purpose until Nexon starts creating more elaborate bosses (where [x] element needs to do [y] damage in order to defeat the boss) or whatever else. Our single target attacks are meant to serve as back-up damage as is true with most mages in most games. If you want DPS play another class, it's as simple as that. It IS absolutely unreasonable to expect anything more from mages or to expect them to lose the one set of skills that makes them important.

I have no doubt that mages were initially meant to be training partners for slower classes but guess what, the playerbase massively abused that by leeching. That doesn't mean that anyone who owns an archmage should now be punished by taking away the use of their best skills. It means more drastic changes in the experience formula need to be made and it means that everyone else loses out. It's not the fault of the class. Nothing needs to be changed as far as I'm concerned.

I'm not unhappy with a single target DPS boost but imo it's not something that's really necessary. When you play a mage you should be fully aware that you're at the bottom of the barrel for group activities. If group activities are something you enjoy, then make a character that is considered to be a necessity. These are the trade-offs you will always have to make. There are no exceptions.

The rebalance doesn't mean making classes that excel at one thing less powerful so others are equal, it means making classes that are being left behind more appealing.

This arguement is getting a bit old.

Everyone can train and level. Noone is excluded from this aspect of the game. When it comes to bossing though, mages get tossed aside. What is the point of grinding all the way to 120 when all you get to do is grind faster, pay insane pot costs and still get shafted from boss runs. Isn't the entire appeal of an MMORPG to train and level your character in order to take down epic bosses with friends? Training and leveling, only to be able to train and level faster in the end is just...work :|. And dont give me that pomegranate about how if you make high leveled friends and join a good guild, joining boss runs becomes less difficult. It shouldn't be this hard for any mage to get into a decent run, and when i boss i want to be an asset, not a liability.
Besides, Nexon has never come out and said that mages are meant to only be fast trainers, and nowhere in grendels text does it say "alright before you make a mage, you should know that youll have no significant skill in your first job.And second job? both your mob and single target attacks are gonna suck compard to every other class. Think that you'll get stronger attacks in your third job? think again! And don't even consider yourself a likely candidate for a boss run. But hey, stick with it long enough and you get to level faster then the others with your ultimate! Then you can help the same poeple that are going to exclude you from boss runs, level just as fast as you would!!"
I know they fixed the leeching issue, but from a mages perspective all that has really done is gotten rid of the only notable thing we were useful for. And maybe I'm wrong. Maybe Nexon really meant for mages to be great trainers and terrible bossers,but think of this scenario:
Bob and Ted both started playing MS on the same day. Bob makes a hero and Ted makes an arch mage. After 200 hours of pure grind, Ted's archmage is now lvl 170 while Bob only got his Hero to 140. Both have invested the same amount of time and effort into the game, but Bob's hero is a lot more capable within the game, despite the level gap. Why is that so?
Yeah i get that it that a 140 hero =/ a 140 archmage in terms of DPS, but shouldn't it start to balance out at the higher levels?

Here's hoping for some better rebalancing :]
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[1.2.279] Skill tables of all changed skills - by Cheesecake - 2010-01-08, 01:23 AM

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