2010-01-07, 09:41 PM
IllegallySane Wrote:Helps rushers a ton if the touch damage is ludicriously higher than magic attacks, and rushing is needed for the fight. An easy example is Scarlion. With a 7.5-7.7k touch attacks and only ~3-2k ranged attacks. It helps Arans and Buccaneers in rushing Scarlion without needing to be 14x-15x just so they can take a hit without dying.
I forgot to mention Threaten's other boss... problem. It covers up monster status effects, like Damage Reflect and Attack Up. It's only some of the time (it alternates between status and threaten every few seconds) but I've definitely seen people die from it on the giant Balrog when they thought DR had finished.
Really though, unless you brought a Page as Threaten mule, you already have a rusher >_>

