[1.2.279] Skill tables of all changed skills
#21
I don't get why some people don't get this. Archmages are meant to be excellent trainers. There will never be a cool down on our ultimates because training is our only purpose until Nexon starts creating more elaborate bosses (where [x] element needs to do [y] damage in order to defeat the boss) or whatever else. Our single target attacks are meant to serve as back-up damage as is true with most mages in most games. If you want DPS play another class, it's as simple as that. It IS absolutely unreasonable to expect anything more from mages or to expect them to lose the one set of skills that makes them important.

I have no doubt that mages were initially meant to be training partners for slower classes but guess what, the playerbase massively abused that by leeching. That doesn't mean that anyone who owns an archmage should now be punished by taking away the use of their best skills. It means more drastic changes in the experience formula need to be made and it means that everyone else loses out. It's not the fault of the class. Nothing needs to be changed as far as I'm concerned.

I'm not unhappy with a single target DPS boost but imo it's not something that's really necessary. When you play a mage you should be fully aware that you're at the bottom of the barrel for group activities. If group activities are something you enjoy, then make a character that is considered to be a necessity. These are the trade-offs you will always have to make. There are no exceptions.

The rebalance doesn't mean making classes that excel at one thing less powerful so others are equal, it means making classes that are being left behind more appealing.
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[1.2.279] Skill tables of all changed skills - by Sarah - 2010-01-06, 07:08 PM

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