2009-12-21, 04:09 PM
Russt Wrote:Matching this to the times on Bui's thread:
Explosion
Booster2:
Fast (4): 1500ms (-120ms)
Fast (5): 1560ms (-60ms)
Normal (6): 1620ms
Slow (7): 1680ms (+60ms)
Slow (8): 1710ms (+90ms)
Booster1:
Fast (4): 1620ms (-120ms)
Fast (5): 1680ms (-60ms)
Normal (6): 1740ms
Slow (7): 1770ms (+30ms)
Slow (8): 1830ms (+90ms)
Regular:
Fast (4): 1710ms (-90ms)
Fast (5): 1770ms (-30ms)
Normal (6): 1800ms
Slow (7): 1860ms (+60ms)
Slow (8): 1920ms (+120ms)
Assuming it's a proportional increase (which may be wrong), Explosion with full booster and a Fast 4 wand is now 1100 ms.
Still a good deal slower than Fire Arrow but wayyy better than before. It's around the order of Shining Ray speed.
Not bad; makes it easier to spam if using it at Himes, etc. Hopefully the element aspect of this game is changed, however, as it still fucks up damages all over the place for LOLAMs and LOLPALLYs.
Kabanaw Wrote:So they could have potentially changed the magic formula as well?
Not to say having 150%*125%=187.5% damage increase on regular mobs is dissapointing.
Edit: I just read the patch notes, looks like no change to the formula this patch. But they could do more changes later on. In fact, I'm pretty sure they will because one of the big classes they talked about was Paladins and there's nothing for them here.
I'm sure they'll do more, especially with Pallys (as they should); I just hope they do more with ArchMages. All these other rebalancings sound great, but again ArchMages and Paladins are still bottom tier.

