2009-12-11, 12:24 PM
FrozNlite Wrote:DO WANT.
Oh, and eh about the critical magic reduction. In the Maple Discussion subforum Racie had just mentioned the decrease from 170% -> 150%, but an increase in 5% probability might make up for it enough? Can anyone redo DPS calculations and see if Evan Blaze/Illusion single target DPS decreased with this change? Thanks!
The new ones (if my math is correct):
Quote:Critical Magic is 1 + 0.3 * 0.5 = 1.15x multiplier
SE alone is 1 + 0.15 * 0.4 = 1.06x multiplier
CM + SE is 1 + 0.45 * 0.9 = 1.405x multiplier
Base Attack * Amp * Critical / (Cast time * Booster coefficient) = final total power
Paralyze + EWand: 210 * 1.4 * 1 / (0.8 * 14/16) * 1.25 = 525.0 BA/sec
Illusion: (130 * 4) * 1.35 * 1.15 / (2.01 * 13/16) = 494.3 BA/sec
Blaze: 330 * 1.35 * 1.15 / (1.32 * 13/16) = 477.7 BA/sec
Blaze + Ewand Fire: 477.7 * 1.25 = 597.125 BA/sec
Paralyze + SE + Ewand Poison: 445.2 * 1.25 = 556.5 BA/sec
Illusion + SE: (130 * 4) * 1.35 * 1.405 / (2.01 * 13/16) = 603.9 BA/sec
Blaze + SE: 330 * 1.35 * 1.405 / (1.32 * 13/16) = 583.6 BA/sec
Blaze + SE + Ewand Fire: 583.6 * 1.25 = 729.5 BA/sec
So they're still stronger than Paralyze but their DPS has dropped with the critical change.
PS. Do we know for sure that Evans don't get +35 basic attack from Mastery and Soul Dragon?
The old ones by Russt:
Quote:Critical Magic is 1 + 0.25 * 0.7 = 1.175x multiplier
SE alone is 1 + 0.15 * 0.4 = 1.06x multiplier
CM + SE is 1 + 0.4 * 1.1 = 1.44x multiplier
Base Attack * Amp * Critical / (Cast time * Booster coefficient) = final total power
Paralyze + EWand: 210 * 1.4 * 1 / (0.8 * 14/16) * 1.25 = 525.0 BA/sec
Illusion: (130 * 4) * 1.35 * 1.175 / (2.01 * 13/16) = 505.1 BA/sec
Blaze: 330 * 1.35 * 1.175 / (1.32 * 13/16) = 488.1 BA/sec
Blaze + Ewand Fire: 488.1 * 1.25 = 610.0 BA/sec
Paralyze + SE + Ewand Poison: 445.2 * 1.25 = 556.5 BA/sec
Illusion + SE: (130 * 4) * 1.35 * 1.44 / (2.01 * 13/16) = 619.0 BA/sec
Blaze + SE: 330 * 1.35 * 1.44 / (1.32 * 13/16) = 598.2 BA/sec
Blaze + SE + Ewand Fire: 598.2 * 1.25 = 747.7 BA/sec

