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Maker - Alchemy Skill FAQ and Walkthrough
#65
Hotshot Wrote:This is the 3rd big thread I read on the subject, I ended up reading most of the 7 pages too. This maker skill is just too interesting! It'll probably be ages before we get it in GMS, but the economy's going to go nuts when these things are released.

Thanks a lot for posting this, but I've got another question. You mentioned diamonds can only be added to weapons. Does this mean that all the other gems can work on everything? If so, it looks like I'll be crafting some 5 int archer boots. Wow, I might even be making int archer gloves/overall. Ooor I might not really care about my int much by that point in time.

Beyond making some really godly equipment, this system's going to make some really interesting and variable equipment.

Dex crystals/wisodom are going to skyrocket, dark/black crystals are going to go really high as well, scrolls (particularly 60s) are going to be seeing some massive inflation as well when this arrives. It's a shame we can't make maple weapons with these, and I hope the level 110/120 items become a bit more craftable than they are now.

edit: Isaac, what's that black claw-looking thing in your inventory? It's on the 4th page in your screenshot of the overall you made, two above and two right of the overall in your inv.
all the other jewels work on everything.

110 weapons won't be any easier as they still require those ridiculous dragon scales and dragon spirits. The level 120 equipment needs a new kind of ore called Time Stones, which only drop from Time Temple monsters at the moment, so yes, Time Temple is necessary to forge 120 equips.

And that's not a claw, it's my level 50 knuckle. :p
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Messages In This Thread
Maker - Alchemy Skill FAQ and Walkthrough - by xDae - 2008-08-03, 10:24 AM
Maker - Alchemy Skill FAQ and Walkthrough - by IsaacGS - 2008-08-07, 03:36 PM
Maker - Alchemy Skill FAQ and Walkthrough - by Harrisonized - 2008-08-08, 03:24 AM
Maker - Alchemy Skill FAQ and Walkthrough - by Harrisonized - 2008-08-08, 03:36 AM

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