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Maker - Alchemy Skill FAQ and Walkthrough - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplers Helping Maplers (https://www.southperry.net/forumdisplay.php?fid=9) +--- Forum: MapleGuides (https://www.southperry.net/forumdisplay.php?fid=83) +--- Thread: Maker - Alchemy Skill FAQ and Walkthrough (/showthread.php?tid=1916) |
Maker - Alchemy Skill FAQ and Walkthrough - IsaacGS - 2008-08-03 The Maker skill is a skill that any classed player (Pirate, Thief, Warrior, Archer, or Magician - Sorry beginners!) can obtain at level 45. You do this by going to Stan, an NPC in Magatia. Stan will give you two quests, one to see Carson in the Zenumist heaqdquarters (Simple, he's right next door), and one to go see "Hughes the Fuse" in Orbis Tower B2. After talking to Carson and Hughes, merely go back to Stan, and he'll give you the skill! He also hands you a guidebook on how to use this skill. When you get it, the skill will be at level 1. You may level up this skill by performing later quests at level 75, and finally 105. You must level the skill in order to forge higher level equips. Level 1 can only do equipments for level 50-70, level 2 can do 50-100, and level 3 can do 50-120 (and presumably higher level than this, should they ever exist.) You can set it to a Hotkey like most other skills. You can use it to forge all the standard equips for your class, starting from level 50 (seeing as how weapons from 10-40 can simply be purchased from NPCs). In order to forge any particular equip, you must be at least 5 levels from being able to equip it. So, if I wanted to forge a level 70 weapon, I would need to be 65. No, this skill may NOT be used to forge Maple weapons, Common class items (such as earrings or capes), or "gachapon" items, such as Stonetooth Sword/Ribgol. It MAY be changed when it gets to JMS or other versions, to forge equipments native to those versions. This is far from confirmed, however. How the UI works. Here's a screenshot of this working in game: ![]() here's what it means. (Note that I didn't translate it, but it's what goes there.
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You can forge Overalls, tops/bottoms (if that's what your class uses.) Shoes, Gloves, Helms, and weapons (both of the weapons your class can use. So, if you are an archer, you could forge bows AND crossbows.) To forge something, you generall need several items in varying quantities, usually in direct relation to the level of an item (IE level 90 equips take much more to forge than a level 50 one). In some cases, such as for weapons, it uses items which we already have, like metal plates. Steel is particularly common for high level weapons (Steel plates go for as much as 4.5mil in KMS culverin right now. It's insanity). however, all items need certain new things which come along with the maker Skill.1. Magic Powder - Magic powder comes in a large variety of colors, and depending on what color your equipment is, you'll need different magic powder. Think of it as dye. Since pretty much every class has dark equipment, Black powder is very much in demand, and tends to be rarer. Pirates need a lot of brown. Weapons typically don't need powders, unless it's a weapon that comes in a large variety of colors (Such as Scarabs or Arunds) These drop from monsters at about the rate of ores, so they aren't usually too hard to acquire. The problem is finding a monster that drops the color you need. 2. Monster Crystals. Monster Crystals are forged from 100 ETC items from any monster. As new areas are released, the ETCs from those monsters are added (Such as Elin Forest monsters.) Monster crystals come in three grades, and are divided further into quality from that point. The quality and grade of a monster crystal are determined directly from the level of the monster that dropped the item. For example, if I went to hunt stone golems, I would get 100 Stone Golem Rubbles, and then use the Maker skill on them. They would forge a Low Grade Monster Crystal B, because Stone Golems are level 55. Only monsters over level 30 have ETC drops which can be used to make Monster Crystals. There is a SMALL chance that you can forge a higher quality Monster Crystal than the level range would indicate, however I have personally only had this happen when I used the skill many times in a row (Like after training, when I have 400 ETCs.) More testing needs to be done in this department. Monster Crystal stats are as follows: Low Grade Monster Crystal C Forged from Monster ETCs from level 31-50. Low Grade Monster Crystal B Forged from Monster ETCs from level 51-60. Low Grade Monster Crystal A Forged from Monster ETCs from level 61-70. Mid Grade Monster Crystal C Forged from Monster ETCs from level 71-80. Mid Grade Monster Crystal B Forged from Monster ETCs from level 81-90. Mid Grade Monster Crystal A Forged from Monster ETCs from level 91-100. High Grade Monster Crystal C Forged from Monster ETCs from level 101-110. High Grade Monster Crystal B Forged from Monster ETCs from level 111-120. High Grade Monster Crystal A Forged from Monster ETCs from level 121-200. Notice that the change between grades occurs at 70-80, and 100-110. this is significant because you may only level up your Maker Skill at level 75 and 105. You don't have to be in a town or anything to use this skill, so if you fill up your inventory full of ETCs while training, you can take a moment on a safe spot and use this skill to consolidate your hundreds of ETCs to a handful of monster crystals. it's pretty convenient. Additionally, you can optionally add new "graded" jewels to the formula. These are made from your standard gems (Diamond, Garnet, etc.) by putting them through the maker skill and appraising them. Each time you do this, it takes 100k. It has a high rate of coming out as low grade, a fair rate of coming out as Mid grade, and a low rate of coming out as High grade. I think it's 70%, 25%, 5%, but I'm not positive. The grade will be denoted by a tiny mark in the corner, like a scrolled item. To upgrade it, all you do is select from the drop down list the "Jewels" and then in the list beside it, pick out the jewel you are upgrading, and then hit go:
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Like Legendary Spirit, it has a "loading bar" style, so you'll have to wait a moment to see what you got. In this case, I got a low grade. The use of these graded jewels is totally optional.The item usages are as follows (information provided by Loose, which was originally from a deleted post by Fiel on sleepywood): Type of Crystal - Stat added - [Low Grade, Mid Grade, High Grade] [Low Grade, Mid Grade, High Grade] Every different type of gem has a different affect on the end item. The stat crystals add the stat they are related to (IE, Dex Crystal will add Dex, etc.) Diamonds add weapon Attack, but they can only be used on weapons. Sapphire adds Magic attack, so it is a separate gem, and mages won't have to deal with price hikes on Diamonds. It, too, only works on weapons. These don't affect the slots at all, so you end up with an above average item with different stats on it. There's no chance of the item breaking if you add a graded jewel to the formula. This is great, because you can use this skill to add a stat that isn't normally found on something (For example, use a LUK crystal to add luck to an overall, or shoes) and then start tossing Chaos Scrolls on it. It really opens a lot of doors when used in conjunction with Chaos Scrolls. For a Maker Skill at level 1, you can only use 1 jewel per formula. I believe the number of jewels you can use goes up as you level the skill, meaning that at 105 you could use a total of 3 jewels on one forged equip. They don't all have to be the same jewels, either. Since a high grade Diamond will add 3 weapon attack. According to Blitzkrieg (Shrapnel of KMS), you may only use one of a jewel type per equip. One diamond, be it high grade or low grade. Now you see why this skill is useful, no? pineappleing godly. On top of all that, you can use stimulators to forge things as well. They created Overall Stimulators and hat stimulators and so on now, so there's a stimulator available if you choose to use one. stimulators DO, however, add a chance of failing to the item, which at default is 10%. The higher your Hands stat is (OMFG HANDS IS USED FOR SOMETHING), the lower the failure rate is, but this doesn't lower the odds of the item coming out below. Since Hands is calculated from total Dex+Int+Luk, warriors and Infighters (who have mostly STR) are really screwed over by this. archers and gunslingers will have a harder time than Mages and Thieves, who will have their Hands at maximum. Stimulators can also be used in conjunction with graded jewels. Either way, I wouldn't recommend using a stimulator, because the benefit of having it is outweighed by the odds of it ruining your item. There's also a series of quests associated with the skill that involve using it to forge special quest items. It's pretty neat, but in the end it's a decoy for collecting the items to forge the quest item. One other thing, is that there's a "Mystery forging" option. You can put whatever materials you want in there and try to forge something. I have no idea what it's for and I've never been able to make anything in this way. I assume that if you knew the formula to forge an equipment from another class, you could use this option to make it, however I can't confirm this. It also costs mesos to forge items, however the amount is typically a pittance in comparison to the items' cost, though it is almost always higher than the NPC price of that item. Some downsides to this skill system? For one, it requires refined gems, however you can't use this skill to make ores into refined gems. This means you'll almost always have to hike off to a town with a refining NPC. It can also get quite expensive, what with 100k to grade a refined jewel and meso costs to forge items. You can't add the jewels to a pre-existing item, so poorly scrolled items and below average ones will take a hit when this is released. On top of this, since each type of jewel now has 4 forms (The ordinary refined, ungraded form, and the three grades) you'll be wasting a LOT more ETC space on this. I previously speculated that people would create new mules for the sole purpose of carrying excess gems, Monster Crystals, and Magic Powders. If you want to see the list of the items needed to forge a specific equip, please look here: http://www.southperry.net/forums/showthread.php?t=6757 Maker - Alchemy Skill FAQ and Walkthrough - IsaacGS - 2008-08-03 _reserve second post_ Maker - Alchemy Skill FAQ and Walkthrough - Stereo - 2008-08-03 So... with Garnets you can add 10-15 acc to any average class equips stats? Very very nice for warriors :| A 30 acc clean lv.100 set could easily match most current overalls. Not so pleased with needing 3x as many etc. slots for refined jewels though.. Any chance you know what stats Black Crystal / Dark Crystal can randomly add? At first glance they look like they're pretty useless. (which I am sad about - I have nearly 200 refined BC due to hunting Dual Pirates :x) Maker - Alchemy Skill FAQ and Walkthrough - Greg22 - 2008-08-03 NEED MOAR DIAMONDS. And I feel like an idiot for not saving all of the ores I collect, like a certain Manda does. Maker - Alchemy Skill FAQ and Walkthrough - IsaacGS - 2008-08-03 Greg Wrote:NEED MOAR DIAMONDS.The best advice someone could give is to hoard diamonds like hell, and then grade them all when this comes out. High grade diamonds will be worth a fortune, especially on day one. Maker - Alchemy Skill FAQ and Walkthrough - Mark - 2008-08-03 Thanks for the info. This is exactly what I needed. Maker - Alchemy Skill FAQ and Walkthrough - khuba - 2008-08-03 IsaacGS Wrote:Additionally, you can optionally add new "graded" jewels to the formula. These are made from your standard gems (Diamond, Garnet, etc.) by putting them through the maker skill and appraising them.standard gems = ores? i hope not (i have lots of diamonds from apq f3) And 1 more question, can you get 120weapons in some other way(not from this skill)? Maker - Alchemy Skill FAQ and Walkthrough - Jones - 2008-08-03 great but it's too long i think ![]() em does all the 120 weapons and eqps only can be made by this skill? time debris necessities to make 120 weapons and eqps every temple of time's monster drops it
Maker - Alchemy Skill FAQ and Walkthrough - Protevs - 2008-08-03 Nicely done, Isaac. I do, however, have one question for you: When you state that Sapphire can only be used on weapons, do you also mean that weapons can only be ugraded with Sapphires? 'Cause using Wisdom Crystals would be much better, seeing as they add 2,3,5 instead of 1,2,3 and give m.def aswell as m.atk. Maker - Alchemy Skill FAQ and Walkthrough - Wani - 2008-08-03 IsaacGS Wrote:The best advice someone could give is to hoard diamonds like hell, and then grade them all when this comes out. High grade diamonds will be worth a fortune, especially on day one. This'll be easy on GMS, seeing as we have refined diamonds dropping like mad from APQ. Nice guide! Looking forward to this
Maker - Alchemy Skill FAQ and Walkthrough - xDae - 2008-08-03 So you can make a weapon with the possibility of being 9 attack above average before you start scrolling it? Godly Maker - Alchemy Skill FAQ and Walkthrough - iamflip - 2008-08-03 Heh... APQ will be way more useful now, since bonus gives tons of Diamonds and Diamond Ore. ^^ Few questions. Once you add jewels to an item, you can't add any more? Does this skill only work on equips that were forged or something? Maker - Alchemy Skill FAQ and Walkthrough - Silence - 2008-08-03 is upgrading the skills 100%? ~ Maker - Alchemy Skill FAQ and Walkthrough - Acim - 2008-08-03 I want this. I wonder when real godly items will come (this + Chaos scrolls = win). >_< Maker - Alchemy Skill FAQ and Walkthrough - Viper - 2008-08-03 Time to start farming ores. Maker - Alchemy Skill FAQ and Walkthrough - PieM4ster - 2008-08-03 Edit: Ignore That, I misread speed as attack speed. I CANNOT wait for this to come out. Awesome post Isaac. Maker - Alchemy Skill FAQ and Walkthrough - Roxas - 2008-08-03 What if you're like, level 150 (example) and you forge a weapon, what level would it be? The closest to your current level or just any random weapon above level 50? Maker - Alchemy Skill FAQ and Walkthrough - kleptophobia - 2008-08-03 It looks like a good thing that I collect ores, on a large scale! 130+ dark crystal ores (from FoG level 72-91 on a CB without 2x)... Over 300 refined black crystals (I may have given some away)... But interesting is the Secret Crystal, imagine being able to use a weapon or something at an earlier level! UNLIMITED POWER (well...you know)! But Dark Crystals look interesting, the possibility for it to be 15 w.attack above average clean? Sounds unfair for classes with insanely high modifiers and low weapon attack (Ahem, NightLords)... Maker - Alchemy Skill FAQ and Walkthrough - Dyxanije - 2008-08-03 I need to start farming crystals - mainly Diamonds xD. I really want this .
Maker - Alchemy Skill FAQ and Walkthrough - IsaacGS - 2008-08-03 khuba Wrote:standard gems = ores? i hope not (i have lots of diamonds from apq f3)Um, they probably drop from Pink Bean but there's no way to know that right now. They might also drop from regular monsters in Time Temple. Jones Wrote:greatI had seen that before, it's a new kind of Ore. I figured it was for level 120 weapons however I had no confirmation of this until now. Protevs Wrote:Nicely done, Isaac. I do, however, have one question for you:Nope, you can use pretty much any crystal or jewel on a weapon. I guess sapphires are a lot more common than Wisdom crystals and that was the plan. Wani Wrote:This'll be easy on GMS, seeing as we have refined diamonds dropping like mad from APQ.I have to wonder if Nexon knew about this when they were making APQ bonus, but either way as usual GMS is gonna have a massive advantage as far as attack is concerned. Silence Wrote:is upgrading the skills 100%? ~yeah. Why would your skill points fail? kleptophobia Wrote:It looks like a good thing that I collect ores, on a large scale! 130+ dark crystal ores (from FoG level 72-91 on a CB without 2x)... Over 300 refined black crystals (I may have given some away)...Besides being a strange sight, I doubt equipping it at an early level will be of much use. for Dark crystals, You have to realize that's a random stat. What are the odds that all 3 Dark Crystals will be weapon attack? Extremely low, if it's even possible. I wouldn't be counting on that. |