2009-11-13, 02:40 AM
66alex66 Wrote:because everyone has the same client, so they all see the client-sided nodelay attacks, this happened when hackers had the same nodelay edit and could see each others attacks
Hmmm.. makes sense. How about other cases like damage being differently shown? Berserk glitch for example, or other client-server disagreed instances: miss kills, PowerKnockback..

