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Godly attack speed for Wind Piercing? - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplers Helping Maplers (https://www.southperry.net/forumdisplay.php?fid=9) +--- Forum: MapleBugs (https://www.southperry.net/forumdisplay.php?fid=81) +--- Thread: Godly attack speed for Wind Piercing? (/showthread.php?tid=18957) |
Godly attack speed for Wind Piercing? - CionS101 - 2009-11-12 Describe the problem. Be as specific as possible!: Uh...thank you Nexon? :f6: I'm telling you, I AM NOT HACKING ![]() wow they really made my day.... it's best if you look at the Screen Shot instead :f6:
Images of problem
Godly attack speed for Wind Piercing? - Corn - 2009-11-12 So when they said they fixed it... ...Good job Nexon. You're improving. Godly attack speed for Wind Piercing? - CionS101 - 2009-11-12 yea i know but ppl are accusing me that im hacking :f6: Godly attack speed for Wind Piercing? - sicnarf - 2009-11-12 Well, the delay's done client-side (right?) so they can't fix it completely with a server check; I guess they just stopped you from disconnecting on the most recent server check. Godly attack speed for Wind Piercing? - CionS101 - 2009-11-12 sicnarf Wrote:Well, the delay's done client-side (right?) so they can't fix it completely with a server check; I guess they just stopped you from disconnecting on the most recent server check.btw i found out that if u use Wind Pierce by spamming it too much or using it too much. u still dc, i've been spamming it for about one min and boom i dced Godly attack speed for Wind Piercing? - Corn - 2009-11-12 CionS101 Wrote:btw i found out that if u use Wind Pierce by spamming it too much or using it too much. I think that happens all the moves. Godly attack speed for Wind Piercing? - Resonance - 2009-11-12 I can't spam Wind Piercing for more than about 10 seconds :f6: Skills stop working once they hit a certain number of animations while standing in one spot, no? Maybe it's just me. But yeah, the fix is server-sided. We can spam all we want, but the game only registers a hit as often as Wind Piercing's normal spam speed is. Can't macro Wind Walk + Wind Piercing either; Wind Piercing goes too fast and animates twice, stopping the macro from starting again if you hold the key. Godly attack speed for Wind Piercing? - TamilTiger1 - 2009-11-13 Yah it has skill lock like all the other skills except Hurricane and Rapid Fire. Eventhough its not actually doing that many shots per second, we still get skill locked. I went to newties to try it out. Held it down for a few sec and it only took out small portion of the hp. You can also use normal arrows to see that its not actually firing that many shots. Turn off soul arrow, hold it down for few sec and you'll be able to see it only consumes 1 arrow every sec or so. It would be awesome if they were actually that speed for both wind shot and wind piercing. Improved hurricane for the lack of sharp eyes
Godly attack speed for Wind Piercing? - Kalovale - 2009-11-13 If on server's side you're doing normal attacks, how come other people around you can see the godly speed? Do not compute. Godly attack speed for Wind Piercing? - 66alex66 - 2009-11-13 because everyone has the same client, so they all see the client-sided nodelay attacks, this happened when hackers had the same nodelay edit and could see each others attacks Godly attack speed for Wind Piercing? - Kalovale - 2009-11-13 66alex66 Wrote:because everyone has the same client, so they all see the client-sided nodelay attacks, this happened when hackers had the same nodelay edit and could see each others attacks Hmmm.. makes sense. How about other cases like damage being differently shown? Berserk glitch for example, or other client-server disagreed instances: miss kills, PowerKnockback.. Godly attack speed for Wind Piercing? - xLeviathan - 2009-11-14 It doesn't matter if everyone has the same client, if an effect is client-sided, only you can see it. If people are accusing him of hacking, then it's most likely not. Godly attack speed for Wind Piercing? - Kalovale - 2009-11-15 I've done some extensive observations and noticed 2 things:
Conclusion? It probably deals with itself between the user's client and the servers (representing other users), without properly displaying all the results. I'm guessing, yes, it in fact is dealing more damage than it's supposed to be. EDIT: Upon review and further observation, the KB frequency on Typhons seemed to fit the Animation frequency on an alien screen, which means the damage registered on the Server shows no abnormal increase. It's only a visual bug on the client's side. |