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FM mule class
#7
modular Wrote:dawn warrior hands down
once you get to 3rd job you have a sweet skill called mp recovery which means you dont need extra pots to jump around
(and its pretty easy to get to 77...)
w/ ~60 int equips i have 1k mp at 83, dont even need to dump points in mp

about delay... lern2 shop while you wait for delay Tongue1

Or you could not spend the ~100 hours of gameplay (minimum) it takes to raise a DW to 77 and kill leprechauns for 1 hour, thus funding all the potions you'd ever use on any other mule. I'd definitely go with NW, since maxed Flash Jump is the fastest way to move any character around.
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Messages In This Thread
FM mule class - by Cyanne - 2009-08-25, 12:30 PM
FM mule class - by sinisterboy9 - 2009-08-25, 12:34 PM
FM mule class - by Blaine - 2009-08-25, 12:35 PM
FM mule class - by Holypie - 2009-08-25, 12:35 PM
FM mule class - by Daddy20 - 2009-08-25, 12:59 PM
FM mule class - by modular - 2009-08-25, 01:18 PM
FM mule class - by EmuAlert - 2009-08-25, 01:47 PM
FM mule class - by modular - 2009-08-25, 04:33 PM
FM mule class - by Cyanne - 2009-08-26, 02:01 AM
FM mule class - by Daddy20 - 2009-08-27, 04:54 PM
FM mule class - by Blaine - 2009-08-27, 05:08 PM
FM mule class - by ThatWasMyKil - 2009-08-27, 08:16 PM

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