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FM mule class - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15) +--- Forum: Amherst (https://www.southperry.net/forumdisplay.php?fid=36) +--- Thread: FM mule class (/showthread.php?tid=15539) |
FM mule class - Cyanne - 2009-08-25 Trivial question, but what's the best class as a store mule/FM browser overall? Both in terms of inventory slots and movement. I was thinking either dawn warrior or nightwalker, a few extra slots(?)/soul runner vs. haste/flash jump. Oh and I'll probably dump points into mp. FM mule class - sinisterboy9 - 2009-08-25 I think all the Cygnus Knights get the same amount of inventory slots. Old-school swordman FTW? FM mule class - Blaine - 2009-08-25 I dunno if it's the most efficient slot-wise, but for my shop mule I use a Hermit with maxed Flash Jump. FM mule class - Holypie - 2009-08-25 Does Nw flash jump have a delay? If not NW for sure FM mule class - Daddy20 - 2009-08-25 I made my 12 atk mule a NW just because it has flash jump, and that it would be a good fm mule at the same time. And they get 4 extra use slots. FM mule class - modular - 2009-08-25 dawn warrior hands down once you get to 3rd job you have a sweet skill called mp recovery which means you dont need extra pots to jump around (and its pretty easy to get to 77...) w/ ~60 int equips i have 1k mp at 83, dont even need to dump points in mp about delay... lern2 shop while you wait for delay
FM mule class - EmuAlert - 2009-08-25 modular Wrote:dawn warrior hands down Or you could not spend the ~100 hours of gameplay (minimum) it takes to raise a DW to 77 and kill leprechauns for 1 hour, thus funding all the potions you'd ever use on any other mule. I'd definitely go with NW, since maxed Flash Jump is the fastest way to move any character around. FM mule class - modular - 2009-08-25 EmuAlert Wrote:Or you could not spend the ~100 hours of gameplay (minimum) it takes to raise a DW to 77 and kill leprechauns for 1 hour, thus funding all the potions you'd ever use on any other mule. I'd definitely go with NW, since maxed Flash Jump is the fastest way to move any character around. if you ever consider playing your mule at some point in the future for the fun of the class the 100 or so hours to required to make a better fm mule arent wasted. if all you care about is time wasted, soul runner maxes at 10 while fj and haste are 20 each. level 33 vs minimum 37 / max 43. oh right, and warriors have a 1st job mob skill. FM mule class - Cyanne - 2009-08-26 Daddy20 Wrote:I made my 12 atk mule a NW just because it has flash jump, and that it would be a good fm mule at the same time. And they get 4 extra use slots. They do? If I remember correctly, warriors get an extra row of use too, unless nightwalkers get another one on top of that or it's different for cygnus? FM mule class - Daddy20 - 2009-08-27 Cyanne Wrote:They do? If I remember correctly, warriors get an extra row of use too, unless nightwalkers get another one on top of that or it's different for cygnus? No they don't get another one on top of that. They get 28 use slots. I'm sure warriors get the same amount. FM mule class - Blaine - 2009-08-27 EmuAlert Wrote:Or you could not spend the ~100 hours of gameplay (minimum) it takes to raise a DW to 77 Wot? It only takes 17 hours to get to 120![/Sarcasm] FM mule class - ThatWasMyKil - 2009-08-27 i use a lvl 21 rouge i expanded the slots to hold all my snowbord/flowers but i always assumed swordsmen had the most space...?
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