Kalovale Wrote:The duration is really what bothers me, that's why I needed to make a whole fuss in the previous post.
To sum up, I need to know what meaning that 40-second duration is carrying. If it's both the fog screen's duration AND the poisoned effect's duration (starting the moment the monster taking % dmg), it could be quite a problem to have low level Poison Sling, as it takes more than 1 sling to kill, specifically:
- Lvl 1: 4/69*x dmg per sling ~> 14~15 slings per kill
- Lvl 2: 4/68*x dmg per sling ~> still 14~15
- Lvl 25: 36/45*x dmg per sling ~> 2 slings per kill
- Lvl 30: 40/40*x dmg per sling ~> 1 sling per kill.
A conclusion deriving from mentioned theory says you can only 1hit kill with Sling when it's maxed. Anything before that, even lvl 29 Sling isn't ANYWHERE near as efficient, unless Sling's impact dmg is strong enough to cover a Newtie's 1/41*x HP (which is left after 40/41 has been taken away).
Which is why you use L7 or Vampire to clean up (since they'd be stronger than Sling anyway).
Level 16 is usually the bare minimum level that Poison skills become useful (besides Venom, since it's insanely strong even at level 1). At level 16, you'd have to double poison and then clean up, so you'd probably have to dual channel (which you should do anyway for best exp gain).
Edit: In fact, most F/P mages cap their poisons at level 28, which is 95% HP poison (which is still enough to 1HKO after poison usually; DTs will be left with 1600 HP, Squids would have 2300 HP, Rissel Squids would have 2450 HP, etc, so most of these you could finish with one L7 or maybe one or two vamps).
Also, Sharks should be a more viable option for NWs than F/P's mainly due to the fact that there's no risk of having MG dispelled. Knowing this, I'm probably gonna farm the hell out of SE20 and Green Books for my Sniper.

