Sinnuendo Wrote:In the table:
Impact damage is how much damage the initial explosion does, similar to the initial hit of Poison Mist and Fire Curtain.
Probability is how likely a monster is to be poisoned each second it's in the cloud. You're almost guaranteed to poison any monster that enters the cloud no matter what the probability is.
Duration is how long the monsters are poisoned for, and MAYBE how long the cloud is active. This is important because at lower levels, not only does the poison do less damage per tick, but the duration of the DoT is low (for example, level 1 will do a total of 4/69 damage compared to max which will do 39.999.../40, since poison can't kill).
The duration is really what bothers me, that's why I needed to make a whole fuss in the previous post.
To sum up, I need to know what meaning that 40-second duration is carrying. If it's both the fog screen's duration AND the poisoned effect's duration (starting the moment the monster taking % dmg), it could be quite a problem to have low level Poison Sling, as it takes more than 1 sling to kill, specifically:
- Lvl 1: 4/69*x dmg per sling ~> 14~15 slings per kill
- Lvl 2: 4/68*x dmg per sling ~> still 14~15
- Lvl 25: 36/45*x dmg per sling ~> 2 slings per kill
- Lvl 30: 40/40*x dmg per sling ~> 1 sling per kill.
A conclusion deriving from mentioned theory says you can only 1hit kill with Sling when it's maxed. Anything before that, even lvl 29 Sling isn't ANYWHERE near as efficient, unless Sling's impact dmg is strong enough to cover a Newtie's 1/41*x HP (which is left after 40/41 has been taken away).

