2009-07-27, 09:39 PM
Tykian Wrote:Kalo, dropping Alchemist could be JUST ABOUT the worst decision you could make.
In most cases, I would question the use of Sudden Attack all together, seeing as that attack is going to be pitiful damage-wise.
Thanks Tyki, I am fully aware of the risk I am choosing to take. I do question the use of +2% dps as well as the hassle you have to go through to achieve it, not only messing up your build. That's why I'm leaning more towards Booster, even though a 130% dmg increase could be nice and tempting to look at sometimes.
I still need more help with poisonsling, first, the table.
Cygnus Skill Table Wrote:Poison Sling
Description: Throw a bomb that makes a poisonous cloud. Monsters in the Venom Cloud continuously take damage.
Comment: This move works very similar to a Pirate's Grenade. You charge up Poison Sling. The longer you charge it, the further the grenade will fly. On impact, the grenade explodes dealing damage and releases a purple poison cloud. You have full freedom of movement while charging. The poison from this skill actually stacks with the poison from Venom Star, making it quite deadly. The impact hits 6 monsters at all levels.
Max Level: 30
1 MP -21 104% impact damage 51% probability 4 second duration[noparse][/noparse]2 MP -21 108% impact damage 52% probability 4 second duration[noparse][/noparse]3 MP -22 112% impact damage 53% probability 4 second duration[noparse][/noparse]4 MP -22 116% impact damage 54% probability 8 second duration[noparse][/noparse]5 MP -23 120% impact damage 55% probability 8 second duration[noparse][/noparse]6 MP -23 124% impact damage 56% probability 8 second duration[noparse][/noparse]7 MP -24 128% impact damage 57% probability 12 second duration[noparse][/noparse]8 MP -24 132% impact damage 58% probability 12 second duration[noparse][/noparse]9 MP -25 136% impact damage 59% probability 12 second duration[noparse][/noparse]10 MP -25 140% impact damage 60% probability 16 second duration[noparse][/noparse]11 MP -26 144% impact damage 61% probability 16 second duration[noparse][/noparse]12 MP -26 148% impact damage 62% probability 16 second duration[noparse][/noparse]13 MP -27 152% impact damage 63% probability 20 second duration[noparse][/noparse]14 MP -27 156% impact damage 64% probability 20 second duration[noparse][/noparse]15 MP -28 160% impact damage 65% probability 20 second duration[noparse][/noparse]16 MP -28 164% impact damage 66% probability 24 second duration[noparse][/noparse]17 MP -29 168% impact damage 67% probability 24 second duration[noparse][/noparse]18 MP -29 172% impact damage 68% probability 24 second duration[noparse][/noparse]19 MP -30 176% impact damage 69% probability 28 second duration[noparse][/noparse]20 MP -30 180% impact damage 70% probability 28 second duration[noparse][/noparse]21 MP -31 184% impact damage 71% probability 28 second duration[noparse][/noparse]22 MP -31 188% impact damage 72% probability 32 second duration[noparse][/noparse]23 MP -32 192% impact damage 73% probability 32 second duration[noparse][/noparse]24 MP -32 196% impact damage 74% probability 32 second duration[noparse][/noparse]25 MP -33 200% impact damage 75% probability 36 second duration[noparse][/noparse]26 MP -33 204% impact damage 76% probability 36 second duration[noparse][/noparse]27 MP -34 208% impact damage 77% probability 36 second duration[noparse][/noparse]28 MP -34 212% impact damage 78% probability 40 second duration[noparse][/noparse]29 MP -35 216% impact damage 79% probability 40 second duration[noparse][/noparse]30 MP -35 220% impact damage 80% probability 40 second duration[noparse][/noparse]
Let's break it down. There are three, no, two noteworthy characteristics of this skill mentioned in the tables: probability and duration. Please correct me if I'm understanding this incorrectly.
- Probability: chance of the mist inflicting the "poisoned" state on the monster.
- Duration: how long the mist lasts.
Then comes the need to understand the mechanics of the "poisoned" state:
my understanding Wrote:For every short interval, a fraction of the monster's HP (%-based) is deducted until nuked.Questions are:
- How long exactly is this interval? Guessing 1 second
- How large is this fraction? Guessing 1/40 or 2.5%
- How long does this state last? Guessing over 40 seconds
Answers much appreciated.

