2009-07-18, 11:53 AM
I can help you decide what NOT to get: Striker. Marauders are still crazy powerful, so a Striker is nothing more than a prettified, slightly stronger Brawler. Their Transform is not even worth getting in terms of being vastly better.
They may seem nice, but in terms of crazy goodness, a Soul Master and Flame Wizard can't be beat.
Soul Master: Eliminates a warrior's one true weakness, being slow moving around. Warrior + Flash Jump = hax.
Flame Wizard: No longer restricted by elemental resistances/immunities thanks to the skill that converts their elemental damage to neutral damage. Resistances are the bane of any mage and even White Knights/Paladins, and Flame Wizards get to give a proverbial middle finger to that restriction.
They may seem nice, but in terms of crazy goodness, a Soul Master and Flame Wizard can't be beat.
Soul Master: Eliminates a warrior's one true weakness, being slow moving around. Warrior + Flash Jump = hax.
Flame Wizard: No longer restricted by elemental resistances/immunities thanks to the skill that converts their elemental damage to neutral damage. Resistances are the bane of any mage and even White Knights/Paladins, and Flame Wizards get to give a proverbial middle finger to that restriction.

