Southperry.net
Help me decide - Printable Version

+- Southperry.net (https://www.southperry.net)
+-- Forum: Maplestory (https://www.southperry.net/forumdisplay.php?fid=15)
+--- Forum: Amherst (https://www.southperry.net/forumdisplay.php?fid=36)
+--- Thread: Help me decide (/showthread.php?tid=13692)



Help me decide - Alloy - 2009-07-18

Ok, with Cygnus coming soon and that, I want to create one, etc, blah blah blah.

TO THE POINT.

I'm doubting between Warrior, Mage, and Pirate. I have some cons and pros, but They even theirselves out... SO HELP ME DECIDE!
  • -Warior: (posh theme)
    • Pros:
      -Shiny.
    • Cons:
      -It's a pot eater.
  • -Mage (PYRO theme)
    • Pros:
      -Mobbing! Including ultimates there.
    • Cons:
      -Not boss friendly D:
  • -Pirate (Versal theme)
    • Pros:
      -PIRATE INDUCED ELECTRIC SHARKS.
    • Cons:
      -Seems a bit dull D: Transformation only has Shockwave.



Help me decide - IllegallySane - 2009-07-18

I can help you decide what NOT to get: Striker. Marauders are still crazy powerful, so a Striker is nothing more than a prettified, slightly stronger Brawler. Their Transform is not even worth getting in terms of being vastly better.

They may seem nice, but in terms of crazy goodness, a Soul Master and Flame Wizard can't be beat.

Soul Master: Eliminates a warrior's one true weakness, being slow moving around. Warrior + Flash Jump = hax.

Flame Wizard: No longer restricted by elemental resistances/immunities thanks to the skill that converts their elemental damage to neutral damage. Resistances are the bane of any mage and even White Knights/Paladins, and Flame Wizards get to give a proverbial middle finger to that restriction.


Help me decide - Holypie - 2009-07-18

I'm going for the Flame Wizard because first of all, Elemental Reset. Also Fire Pillar lets them train like I/Ls in second and Fire Curtain lets them train like like F/Ps in early 3rd. Fire Strike is a godly mob skill (the range and speed of demon with 140 base attack!!!) and Meteo at 110. Enough said.


Help me decide - XTOTHEL - 2009-07-18

Dawn warrior DAWN WARRIOR! Big Grin You get FJ! and get to throw that thing! That boomerang!


Help me decide - Chompy - 2009-07-18

I am going Dawn Warrior personally Glitter
The bossing seems soo good.
(my main is a bishop)


Help me decide - WhiteKnight - 2009-07-18

I'm personally making a striker because I love brawlers and I want to be able to throw sharks. Rolleyes


Help me decide - Berzerk - 2009-07-18

I'm making a Dawn Warrior because I've always wanted a warrior. I've never made one before because of their speed, it freaking sucks. But now they have that FJ-type skill which will such as hell make me happy. Also, they're crazy strong from what I've heard and have some decent skills.


Help me decide - Zalfor - 2009-07-18

I'd say Dawn Warrior. Mainly because of these reasons:

Pros:

1.Spirit Blessing adds not only +atk, but also accuracy, which is far more useful to a DW than a Blaze Wizard's matt.
2.You get a FJ-like ability.
3.You get max Brandish at 100 vs. 130. Without a skill book needed also.
4.Soul Charge helps make up for the few damage % that has been nerfed.
5.Soul Driver is just pwnage.
6.You get a mother freaking projectile attack in 2nd job.

Cons:
1.Doesn't have Power Guard, Stance, Rush, or Maple Warrior.
2.Combo Attack is heavily nerfed. It's only 120% compared to a Crusader's 220% at max.
3.Nothing more to add. I guess uh, max lvl 120?


Help me decide - Alloy - 2009-07-19

Ok, definately making a posh dawn warrior. Thanks for the tips, everyone!