2009-05-03, 05:23 PM
FelixTM Wrote:I agree so completely.
GMS is the same way. We're always demanding MORE convenience, MORE easy modo, MORE cheap Mastery Books, MORE deflation of rare items!!! Nobody wants any difficulty with ANYTHING anymore. I find it really pathetic, too.
As much as I like really cheap, rare items and a pendant that is godly, I would much rather have all of it gone and back to the way it used to be. Getting certain Mastery Books passed used to mean something. Getting a HT Pendant used to feel good and be worth it. Now there's no point in HTing, at all. Ever. Almost every class can now easily pass all their skills. Need a rare equip? No problem! Supply is huge now.
But what can you do? Oh well.
I'm sorry, but I personally don't find the old way things were fun. Maple Story is a game. Games are meant to have fun in. I sure as f'ucking hell wouldn't find searching the the FM for 6 hours to find the item you're looking for only to be a bajillion mesos that you can even afford. Now you can resonably spend some time looking for what you want, then be able to get it because it's at a pretty decent price. So really, I would like all this stuff to out there and have a huge demand if it means I'm having fun. Accomplishment in this game attributes to absolutely nothing. Whenever you quit, you get nothing back so why care.
On topic: Where the hell is our Knights of Cygnus and Maple Story episode 2. We better get some freaking awesome update for our anniversary patch. Does anyone remember what we got last year? I can't remember.

