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Maker - Alchemy Skill FAQ and Walkthrough
This is rather intriguing stuff.

For me Pirate, there are only 2 slots that I can afford to make gemmable equipment: my overalls, and weapon. Mad

But then I can fit in gems to skyrocket it's value:

For weapon: 1 mid grade Diamond (+2 WA), a high grade DEX crystal (+5 DEX), a high grade Opal (+5 avoid)
For overall: A high grade DEX crystal (+5 DEX), a high grade Opal (+5 avoid), and a high grade Power Crystal (+5 STR).

However, now that I think about it, this is probably going to empower the normal-Stat builds because compared to say me, they can get an extra 9 gems (5 pieces of equipment one Pirate can create that's gemmable).

Of course, let's not forget what sort of madness this will do for Warriors:

1. Hat
2. Top
3. Bottom
4. Weapon
5. Shield
6. Gloves
7. Shoes

7 slots x 3 = 21 gems Redface

All in all, I'd love to see this come to gMS. Give people an excuse to put their gems to good use rather than let it rot.




A couple questions Issac:
1. Just to confirm, is it possible to take 10 lower grade gems to make a higher grade?
2. So the player themselves do not know what grade a gem is until it gets appraised for a sum of 100k? Eek

Again, this will be rather something. It promises the ultimate form of tweaking your character. Although I'm a little sad my potential idea of making gemmable equipment to socket with +5 INT gems that can also be scrolled for INT for the ability to HP wash can't take off since common equipment can't be made, nor can the blasted Wooden wand be made.
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Messages In This Thread
Maker - Alchemy Skill FAQ and Walkthrough - by xDae - 2008-08-03, 10:24 AM
Maker - Alchemy Skill FAQ and Walkthrough - by Harrisonized - 2008-08-08, 03:24 AM
Maker - Alchemy Skill FAQ and Walkthrough - by Harrisonized - 2008-08-08, 03:36 AM
Maker - Alchemy Skill FAQ and Walkthrough - by IllegallySane - 2009-02-10, 01:29 AM

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