I think they just set a DoT damage cap for summons (my bad). But on the bright side, FA-type skills will no longer trigger DR.
They also fixed some text about %Boss now becoming "%Damage increase when attacking bosses". A little more coherent now. in line with DPS mechanics.
HOLY F!. Mages, if you wear a wand, your attack speed increases! To cover the damage difference between staves and wands... [honestly, do they have ANY idea about this implication??]
They nerfed Ryude's sword (spelling? sry).
I'd be very interested to see how their in-game DPS analysis works. At the moment it reads like it monitors what you did over an hour, how many casts of a skill, damage dealt as per level... Some interesting possibilities there.
Hadriel
They also fixed some text about %Boss now becoming "%Damage increase when attacking bosses". A little more coherent now. in line with DPS mechanics.
HOLY F!. Mages, if you wear a wand, your attack speed increases! To cover the damage difference between staves and wands... [honestly, do they have ANY idea about this implication??]
They nerfed Ryude's sword (spelling? sry).
I'd be very interested to see how their in-game DPS analysis works. At the moment it reads like it monitors what you did over an hour, how many casts of a skill, damage dealt as per level... Some interesting possibilities there.
Hadriel

