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Patch Available - KMST 1.2.12 - Printable Version +- Southperry.net (https://www.southperry.net) +-- Forum: Main (https://www.southperry.net/forumdisplay.php?fid=11) +--- Forum: Nexon Announcements (https://www.southperry.net/forumdisplay.php?fid=20) +--- Thread: Patch Available - KMST 1.2.12 (/showthread.php?tid=74650) |
Patch Available - KMST 1.2.12 - Notify - 2015-06-18 Nexon posted a patch for KMST version 1011 upgrade to version 1012. You may download this patch from their official site and begin [thread=13610]creating your pre-patcher[/thread] now. Extractions and database updates will be forthcoming (if supported)! Size: 42859919 (bytes) (40.87 mb) Posted: Want quick and easy notification of just patches & updates? Follow PatchWatcher on twitter, or visit http://www.PatchWatcher.net/ and monitor just the patches you're interested in. Patch Available - KMST 1.2.12 - Arrol - 2015-06-18 Part 3 begins Patch Available - KMST 1.2.12 - Kobe - 2015-06-18
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so fkn big man these hoes were ready, i see they changed mikwin oh pomegranate Patch Available - KMST 1.2.12 - PeePeeAyeDeeKay - 2015-06-18 LOL, dang it, got beat to notes. 28. xenon Xenon is to reduce the overall delay of the purge cast Rob masqueraded increased the effectiveness Fixed an uncomfortable part of the triangle formation. [Triangle formation]: Even monsters attack of the attack reflected the state was not harmed. [Rob fuzzy Masquerade: Sniper]: Cast delay has been reduced. [Rob fuzzy Masquerade: shelling]: Cast delay has been reduced. [Rob fuzzy Masquerade: bombing]: maximum number of monsters attack possible with the number of attacks has been increasing Cast delay has been reduced. Snipe buffed again?!! LF> new delay. Patch Available - KMST 1.2.12 - TheBlackMage - 2015-06-18 They REALLY REALLY REALLY REALLY REALLY REALLY hate Mech, they should just revert the revamp or something smh, bringing it back to useless chaos era tier. Wow actual Xenon buffs that's dank. Ultimate drive buffs lel, Nerf I/L and F/P more, because why not. Patch Available - KMST 1.2.12 - Kobe - 2015-06-18 kmst 1.2.5489037590473905489305894032850943890 "mech still too strong nerf pls" Patch Available - KMST 1.2.12 - hadriel - 2015-06-18 I think they just set a They also fixed some text about %Boss now becoming "%Damage increase when attacking bosses". A little more coherent now. in line with DPS mechanics. HOLY F!. Mages, if you wear a wand, your attack speed increases! To cover the damage difference between staves and wands... [honestly, do they have ANY idea about this implication??] They nerfed Ryude's sword (spelling? sry). I'd be very interested to see how their in-game DPS analysis works. At the moment it reads like it monitors what you did over an hour, how many casts of a skill, damage dealt as per level... Some interesting possibilities there. Hadriel Patch Available - KMST 1.2.12 - Arrol - 2015-06-18 hadriel Wrote:I think they just set a DoT damage cap. But on the bright side, FA-type skills will no longer trigger DR. Evans and Blaze Wizards also recieved this change too. They're making Staves a BaM thing now? Patch Available - KMST 1.2.12 - hadriel - 2015-06-18 Arrol Wrote:Evans and Blaze Wizards also recieved this change too. They're making Staves a BaM thing now? That seems reasonable... And anyway with Elemental staves you don't want to use anything else... +1IAS >>> a few MA points... Hadriel Patch Available - KMST 1.2.12 - TheBlackMage - 2015-06-18 - 류드의 검 : 공격 횟수 1 증가 옵션이 50% 확률로 발동되게 변경되었습니다. 50% chance of triggering the extra 1 line on rude sword, I guess it was done to reduce wingbeat's power, but they should've just changed wingbeat itself, argh just gonna hurt Heros and Pallies more than anything. They also really really really really really hate F/P. Patch Available - KMST 1.2.12 - PeePeeAyeDeeKay - 2015-06-18 Arrol Wrote:Evans and Blaze Wizards also recieved this change too. They're making Staves a BaM thing now? Not sure if I like where this is going.. 1 AS stage is worth way more than a few MA. Gear stats aren't retroactive, unless they're real-time formula based like Potentials. They may as well just make them equal based on the current standards, say give +5-10 MA when using Wand to compensate for difference + Star Force. +1 AS on spears, ~+20-25 WA for Poles. Do Mechs really need those nerfs?I mean, they couldn't be Irelia tier.. Patch Available - KMST 1.2.12 - TheBlackMage - 2015-06-18 PeePeeAyeDeeKay Wrote:Not sure if I like where this is going.. 1 AS stage is worth way more than a few MA. Gear stats aren't retroactive, unless they're real-time formula based like Potentials.From now on Mechs are Irelia tier, gotta nerf them, seriously, I don't know what Nexon is thinking, I'll agree that they were very very strong, but nobody really played them and they didn't have that much of an advantage over others compared to NW/Zero/ETC, they are a good class in general. No more though, now they are back to being a piece of pomegranate "chaos era" mech. who provides nothing fun. Patch Available - KMST 1.2.12 - Reddish - 2015-06-18 So um... the damage cap is now raised to 100,000,000 ![]() EDIT: I stand corrected, the damage cap only applies to summoned monsters. Patch Available - KMST 1.2.12 - PeePeeAyeDeeKay - 2015-06-18 Reddish Wrote:So um... the damage cap is now raised to 100,000,000 I think that's only for summons; if you're serious O_______O! ..because if not... WHAT THE F...... ------------------------------------ In other news, DPS statistics(not sure which patch it got released in): It's basically what DFO has with more details, and allows you to start and end the analysis. http://www.insoya.com/bbs/zboard.php?id=talkmaple&divpage=68&no=941931 Along the top: Duration Average Meso gained Total damage dealt Average damage dealt Total experience Average experience Along the left side: Sort by: (drop down) Total damage % damage inflicted vs total damage Average damage per Use count Average damage per (this is different from the prior) Attack count Max damage per Min damage per Patch Available - KMST 1.2.12 - Jamesie - 2015-06-18 Nexon hates Arch Mages and/or forgot that they had invented physical resistance. Patch Available - KMST 1.2.12 - TheBlackMage - 2015-06-18 PeePeeAyeDeeKay Wrote:I think that's only for summons; if you're serious O_______O! [video=youtube;9yHUSkyslMQ]https://www.youtube.com/watch?v=9yHUSkyslMQ[/video] Finally I'll know what's stronger, my Darkness or Light .Happy day for KMS Lumis around the world. Patch Available - KMST 1.2.12 - TugboatWilly - 2015-06-18 Nothing for Marksman again?
Patch Available - KMST 1.2.12 - fodjgngf - 2015-06-18 So they're really wanting bm's to almost never have turret used, that or they're nerfing phantom indirectly. Oh apparently they lowered the re-activation chance from 2000 to 1. This is why armor break never triggers properly. |