Stereo Wrote:Yes, but it's not all that big. I mean abviously you can't use Genesis but Heal is about as strong as any of the 3rd job mobbing skills, so a level 50 Cleric could do damage on par with probably lv.120 Priests. Meaning Himes training as soon as they have the accuracy for it.
Not quite... Heal is about as strong as any of the 3rd job mobbing skills when you get to third job. Heal is dependent a lot on base INT, less on MATK, and a little on level (I think? Did the formula ever get resolved?).
Anyway, upshot is that it wouldn't be as bad as you think. Heal improves with (and is handicapped by) level far more than other magician skills. For example, Heal > SR until SR level 11, but Heal starts to overtake max SR in DPS again around 11x, because Heal grows with you, more like a physical class's attack skills do.
Also... Himes training is always as soon as priests have the accuracy for it, which is still in the 7x-8x. o_O Only difference is that we'd have a chance for majority EXP rather than just the hit-once-or-twice minority EXP, but the difference wouldn't be that big. Partying would still be a must because of HS. Soloing would be... not as bad, but I doubt it would be good unless the MATK pot was very godly...
Although, as a side effect, an SR-first build could become viable.
Honestly, I'd love to be able to solo as a priest more often... Not because I hate partying. I love partying! But with all the CWK training spots where people don't need priests, nobody my level wants to party, and people much higher level than me (11x-13x) always seem to go off to Newts eventually, where I can't leech. =/
Before I get flamed, I would like to say that I'm not complaining about game balance with priests having to party. I'm complaining that the new godly solo training spots have broken the class balance already. =(

