2009-01-22, 12:27 AM
I think that some new content favoring bosses is a good idea. Pink Bean sort of helps this, since the only way to do 100% of your damage against that little pink peach is if you are using lightning or poison. Of course, this still doesn't give AMs/ paladins as high DPS as NLs, but it's a start towards making those classes useful.
However, I still think Mage's single target DPS needs to be increased. Even if at bosses they made it so a phase was completely immune to physical attacks, it would still take forever for AMs to take it down compared to NLs since their DPS is considerably lower.
What I'd like to see for the AM problem is for magicians to become more like the weapon attack classes. By this I mean a damage formula in which MA and int is different, a cut on Blizz/Meteo/Geneses (I think a cooldown for these attacks would be good like 7 seconds after the animation is done), and better single target DPS. I made a mage because the idea of power from smarts is cool to me, and that doesn't mean I just want to be a training whore who just does some of the worst single target DPS in the game.
Essentially what I want is a new magic damage formula, stronger single target attacks, and a less powerful ultimate.
However, I still think Mage's single target DPS needs to be increased. Even if at bosses they made it so a phase was completely immune to physical attacks, it would still take forever for AMs to take it down compared to NLs since their DPS is considerably lower.
What I'd like to see for the AM problem is for magicians to become more like the weapon attack classes. By this I mean a damage formula in which MA and int is different, a cut on Blizz/Meteo/Geneses (I think a cooldown for these attacks would be good like 7 seconds after the animation is done), and better single target DPS. I made a mage because the idea of power from smarts is cool to me, and that doesn't mean I just want to be a training whore who just does some of the worst single target DPS in the game.
Essentially what I want is a new magic damage formula, stronger single target attacks, and a less powerful ultimate.

