Takebacker Wrote:Yeah, SE adds 140%.At a 15% rate, so it's technically 21% if you don't already have a base critical to work off of. Basically worthless if you have high %damage skills on top of that. 800%, 821%, big whoop.
Give bosses actual element attributes (and not just resistance to everything) and a buff that simply turns all your party's attacks 30% fire or whatever, on top of any attributes they already have. So CL + fire buff would make it 100% lit and 30% fire. Meaning you'd deal 1.15x to fire weak, 1.5x to lit weak, 1.65x to fire and lit weak. And... 0.35x to fire and lit resist lol.
That and a skill for Bishops that can make the boss weak to everything. Then you'd have Bishop + I/L + F/P = 1.6x damage for the rest of the party ftw.

