KMST 1.2.509 - Even more skill changes
#54
Bribery Wrote:Shine Liking the Corsair changes. Head Shot's no longer spam-able so there's no longer any overlap with single target skills. And the 2.5x damage boost to Majestic Presence's current damage is lovely.

I don't see where the cooldown is listed, but if it is like Snipe (and has 5 second cooldown) it can still be spamable with the right potentials. As the potential system has a line that reduces cooldowns by 1 second, stacking up to 5 second cooldown reduction. Effectively taking snipe off the cooldown w/o the Hyper.

JoeTang Wrote:Skill Changes:
2. Paladin:
Void Elemental's ability to cancel elemental resistances was removed and the name was changed to match this description.

[Elemental Charge]: Replaces Void Elemental's name.

Awesome. I didn't think it was possible for me to do even less damage to bosses.

UltimaSteele Wrote:Heroes having a combo cost removed on a useless skill and a cooldown reduction on an arguably even more useless skill is by no means "nexon catering to heroes." To say the three explorer warriors are the most balanced than they have ever been is laughable.

I noted that Blast still clears Paladin's "combos" and until it is fully Hypered, blast itself is a fairly terrible skill (only giving us a short term buff). And for a long time, we had a similar mechanic with Charged Clow. That was the essence of combo charge and Panic sword, a buff management that is now gone from Heroes. Except for heroes, there was no point in their entire history where using Panic would reduce their max defense to 20% of its possible value.

byakugan Wrote:Isn't it currently, and always has been, the concept of the 3 warriors to be like:
1 - Heroes: the strongest warrior but the most fragile aswell
2 - Palladins the utility warriors
They gave fighters rage... and Pages threaten. ... Heroes got nothing, their damage is only slightly better than the other 2 but they are far more fragile... and Pallys got it all, high damage, high utility and high defense.
In a time before every boss had an auto-kill, Hero had an identical shield mastery to Paladins, an they were just as tough as paladins but did substantially more damage. Paladins were designed to take the elemental advantage over their foes, and all bosses had 50% elemental resistance, that is, on top of their PDR. Every boss still bosses possess some elemental resist (in the range of 25-50%) and stripping paladins of their ability to bypass this limits their usefulness-- as even mages still possess this ability. Paladins found that they only used threaten to lower the defense of the boss because their damage was so poor to begin with.

While heroes don't possess shield mastery anymore, they can still hit their defense cap without majorly impacting their performance, by scrolling top/bottom/helm/shield for defense, and getting their range up with potential. Meanwhile, with all the defense ignore with gear, threaten equivalently has had it's returns diminished to the point of it not being worth it to cast. A final note about threaten, I miss it's old animation, as I was my guild's "Woo girl".

On a note about paladin's utility, they are called upon to sacrifice 20% of their own substantial armor, and half their block chance, to offer damage reduction (and block chance) to the party. Where Heroes and Dark Knights are asked to pay nothing for their team buffs (except a temporary bit of hp/mp). The palaidin's buff is a maintained aura. For as long as I'm helping you out, I'm hurting myself.
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Messages In This Thread
KMST 1.2.509 - Even more skill changes - by Arrol - 2014-07-16, 11:33 PM
KMST 1.2.509 - Even more skill changes - by Lisak - 2014-07-17, 03:47 AM
KMST 1.2.509 - Even more skill changes - by Eyon - 2014-07-17, 04:06 AM
KMST 1.2.509 - Even more skill changes - by Lisak - 2014-07-17, 04:13 AM
KMST 1.2.509 - Even more skill changes - by Eyon - 2014-07-17, 05:14 AM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-17, 08:43 AM
KMST 1.2.509 - Even more skill changes - by Lisak - 2014-07-17, 11:28 AM
KMST 1.2.509 - Even more skill changes - by Kirov - 2014-07-17, 11:51 AM
KMST 1.2.509 - Even more skill changes - by Lisak - 2014-07-17, 12:34 PM
KMST 1.2.509 - Even more skill changes - by iVege - 2014-07-17, 06:01 PM
KMST 1.2.509 - Even more skill changes - by Lisak - 2014-07-17, 07:39 PM
KMST 1.2.509 - Even more skill changes - by Grey - 2014-07-18, 04:42 PM
KMST 1.2.509 - Even more skill changes - by Arrol - 2014-07-18, 06:41 PM
KMST 1.2.509 - Even more skill changes - by Avatarded - 2014-07-26, 09:43 AM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-26, 09:56 AM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-26, 09:59 AM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-26, 10:11 AM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-26, 06:56 PM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-26, 07:16 PM
KMST 1.2.509 - Even more skill changes - by Grey - 2014-07-26, 08:41 PM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-26, 09:29 PM
KMST 1.2.509 - Even more skill changes - by Grey - 2014-07-26, 09:31 PM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-26, 10:17 PM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-27, 08:33 AM
KMST 1.2.509 - Even more skill changes - by Mazz - 2014-07-27, 09:05 AM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-27, 10:39 AM
KMST 1.2.509 - Even more skill changes - by Mazz - 2014-07-27, 10:48 AM
KMST 1.2.509 - Even more skill changes - by Even - 2014-07-27, 10:52 AM
KMST 1.2.509 - Even more skill changes - by Lisak - 2014-07-30, 10:02 PM

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