2014-07-17, 10:56 PM
Aw man, that platter delay change is so brutal. I loved the sound of platter raining down on the enemy like a minigun, and the visuals of it too. On the rare occurrences where I get to stand still and hold platter for more than 8 seconds I'm just sitting there like:
![[Image: rainbowVomit.png]](http://xseignard.github.io/demoCamp2012/prez/images/rainbowVomit.png)
That's why Rapid Fire relegated to fucking boring status for me once I got my hands on platter, but well, I can still live with it, it's not as bad as the year and half of being one of the weakest before RED.
Anyways Rapid Fire and Platter are roughly the same in %damage now I guess, with turret included. So platter in essence is like one of those split hypers where it's useless till I wanna go beyond capping on rapid fire.
![[Image: rainbowVomit.png]](http://xseignard.github.io/demoCamp2012/prez/images/rainbowVomit.png)
That's why Rapid Fire relegated to fucking boring status for me once I got my hands on platter, but well, I can still live with it, it's not as bad as the year and half of being one of the weakest before RED.
Anyways Rapid Fire and Platter are roughly the same in %damage now I guess, with turret included. So platter in essence is like one of those split hypers where it's useless till I wanna go beyond capping on rapid fire.

