2014-07-14, 07:16 PM
Kirov Wrote:If 5th job skills aren't too crazy then I think they would be fine leaving Zero how it is.
I sort of wish 5th job would by higher too but on the other hand i do have a lot of characters over 140 so I will have a bit of fun when 5th job is released playing around with them.
They could just add skills. Zero doesn't exactly have visual "jobs" anyway. Though there is a separation if you go, well went into Balrog before the change to 100 being the max level to fight him. And then there was that huge tornado looking thing that was shown forever ago in that video in the beast tamer thread.
https://www.youtube.com/watch?v=x3c9jXSM-lM
About my last post. I agree with the whole power creep thing. But all the adventurers deserve something. Those classes got the short end of stick for so long. Pally should have at least the 50% resist if its gonna reduce the charge like that, but alas we don't know what 5th job entails so it might not be that bad.
But at the same time there is only so much they can do with balance I think. Like if DA got comparable lines to other warriors the funded ones would rejoice but at the same time it would be seen as kinda bs on the low end of things because its a 620% skill as is with either 2 20% boosts/multipliers or 1 40% depending on how that exceed passive and the hyper stack with each other if at all along with having stupid high survivability when it comes to training and innate % stat being so easy to get. I have to test it again but it seems like Ward Evil affects % hp attacks. At the very least it stopped 1/1 from actually 1/1'ing me at Hilla last time I checked. Oh and they can pretty much get free HB with a soul weapon.
It sucks that to do most worthwhile bosses you need to hit a multiple of 10m. Really not much the unfunded can do but play off of events and get lucky.
I'd say more but I'm still raeding the thread. Shinku seems to have covered most everything else I've though of so far though.
Dudewitbow Wrote:that shouldn't have happened if it was truly "all of the equips". Alpha's weapon multiplier is very close to a 2h sword weapon multiplier(and of course better than 1h multiplier) so based purely on stats and not skills, there should not be that much of a disparity unbuffed.
1.34 right? Ain't that about the same as a crossbow? Beta's is 1.49 iirc.
I unno. I think it was b/c Zero didn't have an emblem at the time and the Hero did and Zero's weps weren't done. And 10 attack percent once I hit 180 made my range go from 80k to 110-120 and I only had the Gold Label set on. And you don't really need pdr on your weapons or anything for Zero. I think I went up to almost 90% after putting on reinforced Gollux and Leafre Codex. Not to mention my profession stat isn't maxed and Beta's passive compensates for her lower def ignore so it's probably designed to scale like that.
All I know is every time I get more att % my range jumps.
As for Aran some of it's "buffs" seem to screw it over. The Hotkey addition was nice but doing input commands gives you the full damage for a lower cost and they trigger faster. But guess what? They put a limit on how many of those inputs go through. I used to be able to go in evo for example and spam command final toss and be able to leave for about a minute and come back to my Aran either still doing tosses, or reach the cap that it could do while in one spot and then it spams out the rest once I move. Now it stops after i do like five or six when I used to be able to do at least ten.
Though if you have the timing for it you can stick a bunch of tosses in the Beyonder combo unless this gms update made that not work. Kinda don't wanna check. I love Aran but boy is it doo doo.
Anyone have any idea where WA sits in hits per second/minute? Always felt like less than merc but with higher %.
