2014-07-11, 02:50 AM
I still stand by the idea that Nexon needs to bring one thing back relevancy in party quests at a higher priority. Party Quests have been revamped oh so many times, we even have cross world party quests, but the key element is still missing IMO. They introduce Instanced Boss Drops for a few bosses, which generally overall was a nice addition to the game because it took out the chunk of "who deserves what" out of bossing with random people. The game has more or less devolved into a grindfest every time there is a new character and how most bosses are just tools for soloing for EXP.
Even with the introduction of Soul Weapons(and PQ bosses having their own respective soul), PQ is still pretty desolate simply due to the fact that Nexon doesn't balance the EXP gain from pqing compared to conventional grinding.
At the earliest levels of party questing, PQ's like Kerning PQ, Ludi PQ(and Maze), OPQ(to some extent) worked effectively due to the EXP being at least on par with Grinding back then. with the several EXP curves we have now, and several changes to PQ's, the real only relevant one is Dimensional Invade, which oddly can be soloed. I still think a portion of the community could potentially be repaired and created if PQ's had a sharp EXP gain increased and Nexon pumped out more 2x Quest EXP periods/2x Quest cards rather than dumping 2x EXP cards and resorting to several solo fights. If the average player had better access to higher level armor(e.g the new sets would be a good example), there would at least be less of a gap between the unfunded people tier, and actually give a reason for all of these direct and indirect additions into party quests. Heck, I would like to see more PQ's designed similar to CWKPQ but at a smaller scale. If these PQ's had better prizes ontop of a good EXP game, the game could finally start pulling away from being a solo fest, which pushes away new players overtime
Even with the introduction of Soul Weapons(and PQ bosses having their own respective soul), PQ is still pretty desolate simply due to the fact that Nexon doesn't balance the EXP gain from pqing compared to conventional grinding.
At the earliest levels of party questing, PQ's like Kerning PQ, Ludi PQ(and Maze), OPQ(to some extent) worked effectively due to the EXP being at least on par with Grinding back then. with the several EXP curves we have now, and several changes to PQ's, the real only relevant one is Dimensional Invade, which oddly can be soloed. I still think a portion of the community could potentially be repaired and created if PQ's had a sharp EXP gain increased and Nexon pumped out more 2x Quest EXP periods/2x Quest cards rather than dumping 2x EXP cards and resorting to several solo fights. If the average player had better access to higher level armor(e.g the new sets would be a good example), there would at least be less of a gap between the unfunded people tier, and actually give a reason for all of these direct and indirect additions into party quests. Heck, I would like to see more PQ's designed similar to CWKPQ but at a smaller scale. If these PQ's had better prizes ontop of a good EXP game, the game could finally start pulling away from being a solo fest, which pushes away new players overtime

