2014-07-10, 05:44 PM
KillerZero Wrote:First you say you understand why dpm charts can be flawed, and then go on to compare archer to archer.
Then you go on to say that comparing wariors to wariors is a bad thing and you should see the overall picture.
Then go on to say that a warriors ability to survive and tank is not fair compared to other jobs outside of warriors.
A warrior job is to tank and attack and be an offensive up in front class.
The bowman comparison I used was to show the impracticality of the DPM chart. I could have used one bowman class & one thief class to show the same idea.
As far as I remember from what I heard in 10th anniversary festival that happened in Coex last year, Hero was supposed to be the dmg-dealing upfront warrior and paladin was supposed to be the defensive supportive class.
In my 'subjective' opinion, as you call opinions differing from yours "wonky", paladins do deserve that void elemental change nerf. Paladins don't deserve the cygnus treatment, in my opinion.
Paladins already have good enough survivability and utility for it to be tanky, supportive class. Heroes have a pretty crappy survivability and I didn't mind heroes being overpowered (I think Post RED heroes are overpowered as well). but paladins?
Hell no. They are literally like gods in bossing ( like how do you die as a paladin, you can just get pet auto hp and go on a coffee break during some boss runs ). With that much of a survivability, if you ask for some okay damage, I don't know, just I really don't know what I can say.
With the 50% elemental ignore thingy like KoC, paladins will be dealing similar damage to other classes and will still be with the highest survivability. Unfairness I call.

