2014-07-10, 05:34 PM
EMSKakaoTalk Wrote:You did ask me to refer to JoeTang's DPM(or is his DPS?) chart and now you are giving me some flaws of all the DPM chart.
I am aware that if you take an example of wind breaker & marksman, marksman can use 2~3 lines of %pdr at its max and use the rest of the lines on %bossdmg/%att whereas windbreaker needs 4~5 lines of pdr% to make sure you don't lose dmg in some endgame bosses, which means that windbreaker gets a smaller number of %boss/%att compared to marksman, so thanks for reminding me how some DPM charts are not so reliable as those of JT.
If you compare just those three warrior classes you might be able to make a cunningly manipulated point like that but if you look at a bigger picture, all three warriors are insanely overpowered compared to other classes and I don't know what on earth you are seriously on about.
As you mention work'n'reward concept, if you spend an okay period of time, you can obtain 50% buff duration and/or good enough equipment to attempt those endgame boss contents in which void elemental becomes a huge advantage. With this idea, paladins and dark knights can be seen damn overpowered.
Not to mention, both classes' utility and survivability overwhelms those of other classes (not talking about just heroes but also the 30 or a bit more other classes existing in maplestory) so I can't really see how you are complaining.
What kind of messed up thing is this? got bind, you don't die by 1 hit ko skills, can revive others, got healing skill, got nice mobbing skill, got nice status resist, ANDDDD got nice damage.
/find balance????
Just admit the fact that paladins and dark knights were (well more like "still are overpowered" as this is just KMS tespia) insanely overpowered...
First you say you understand why dpm charts can be flawed, and then go on to compare archer to archer.
Then you go on to say that comparing wariors to wariors is a bad thing and you should see the overall picture.
Then go on to say that a warriors ability to survive and tank is not fair compared to other jobs outside of warriors.
A warrior job is to tank and attack and be an offensive up in front class.
Every warrior class, has some defensive part to it. Even the ones you don't consider tanky have some defensive capabilities. It doesn't mean that no other class can't be tanky, but that doesnt mean every other class should have the same tanking ability as a warrior. I bolded EVERY warior class, because im being serious. Ask and i'll list the defensive capabilities that every warriors has.
Thats literally comparing apples to oranges right there. If you are going to compare damage among one sect, warriors, then take all of that into account when it comes to balance. But saying oh my xenon or 'insert op character here' is not as tanky as another class, should not be reason enough to say it justifies a nerf.
No one is claiming the nerf is underserved, what we are saying is that the nerf is TOOO much. You are just like the people that were saying when red first rolled on board that the 'buff' paladins received were okay under the premise that "They were horrible and you should be grateful to get anything at all". Now its quite literally the reverse. "They were too good, so you should be okay with it being really bad now, and be grateful that the class wasn't removed"
The fact that when you can take the opposite of that kind of logic and it still works shows that theres something wonky with your kind of thinking. Paladins deserved a nerf, but such a big one? Not in my opinion.

