KMST 1.2.508 - Skill Changes and General Enhancements
#78
Yay, no more random lightning slashes from Assassinate. Also seems like the attack given per killing point went from 6 -->10.

Phantoms, got hit hard, again. And Mechanics got buffed with shortened delays everywhere. Lol.

5th job being at 140 seems kind of early. I thought it'd be 150 since then progression would be: 20 levels --> 30 --> 40 --> 50 between jobs. Now it's 20 -->30-->40-->40?

Not liking those enhancement limits; I use a Revolution Dagger since it's the best fully, tradeable dagger I can share between my Shadower and Dual Blade. With those limits, I would currently be past the hard cap...
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KMST 1.2.508 - Skill Changes and General Enhancements - by ChronosXIII - 2014-07-10, 01:18 PM

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