KMST 1.2.508 - Skill Changes and General Enhancements
#57
If 5th job skills aren't too crazy then I think they would be fine leaving Zero how it is.

I sort of wish 5th job would by higher too but on the other hand i do have a lot of characters over 140 so I will have a bit of fun when 5th job is released playing around with them.
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KMST 1.2.508 - Skill Changes and General Enhancements - by Kirov - 2014-07-10, 11:01 AM

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