2014-07-10, 06:07 AM
KillerZero Wrote:i disagree as well, for at least gms, and well at least in bera that i know off, for most of the end game bossers, very few are paladins. But i will concede to you that our survive ability and party skills in threaten/co and revive with god mode, is what sets us apart in bossing i would say. Having survived Cvellums lazer blast of death multiple multiple times, A paladins tankyness is what i would say is the determining factor on how effective they can boss. Can't deal damage if your dead...unless if your a drk xD
So basicly you are saying, because theres way more power creep in GMS, the class is balanced? What would you say if you removed Neb's, tyrants & fafnir from marvel machine (from the start) so you had to actually kill vellum without fafnirs, killl hard magnus for 6 weeks to get your shoes and 10 (assuming you get kritias resets) weeks for belt. That puts the unfunded FAAAAAAAAAAAAAAAAAAAAAAAAAAR behind everyone else and the funded will look for a class thats overpowered to be on the top.
Most of the funded players in GMS either solo or duo Vellum (because many of you hit close to cap due to power creep, it didnt matter what class you played) whenever you got him fixed while players in EMS had to group up in a party of 6 without having a single fafnir to begin with.
In KMS its the same thing really, they got MEE and flames. If you remove those two features from the game you will have a better view on class balance, as Cannoneer is not as overpowered as the players in KMS make it look, its only the work of power creeping.

