2009-01-17, 02:25 AM
Good concept, but I think Nexon still needs to do a bit of work.
IE:
- Remove the attacking speed cap to extend SI's effectiveness to everyone
- Reduce the cooldown time of Smokescreen so it can be used more than 10% of the time (Holy Shield and Invincible too, but those are less relevant)
- Make 'absorbing hits' actually have a meaning (for example, boss damage decreases by 5% after each player it hits, starting from the closest?)
- Give more bosses element attributes (>>LIT<<)
- Give AMs some sort of valuable party buff, possibly along the lines of damage amp and/or magic resistance
IE:
- Remove the attacking speed cap to extend SI's effectiveness to everyone
- Reduce the cooldown time of Smokescreen so it can be used more than 10% of the time (Holy Shield and Invincible too, but those are less relevant)
- Make 'absorbing hits' actually have a meaning (for example, boss damage decreases by 5% after each player it hits, starting from the closest?)
- Give more bosses element attributes (>>LIT<<)
- Give AMs some sort of valuable party buff, possibly along the lines of damage amp and/or magic resistance

