2009-01-16, 07:00 PM
Stereo Wrote:DPS should act in favour of melee classes, since it's harder for them to fight bosses (can't pin/snipe, danger of touch damage, KB always knocks them out of strike range, etc). Why even play a melee class when you can get better damage with better range at less risk? All Warriors are good for right now is supporting skills, and 2/3 of the subclasses don't even have one.
agreed. But i feel Nexon had a chance for this but wasted it with SI... if they can make a skill that is proximity based it would have been more beneficial.
maybe somethign like: max dist X1.2 dmg, mid dist x1.4 dmg, closest x1.6 dmg. this will help the infighters/ pallys/ shad the most. but substantial enough for heroes/dks, and if nl/bm/mm use it too, well it'll be balanced. it'll also help with bean and any of the bosses with seduce or zombie.

