Polygon's absolutely terrible Watch_Dogs review
#32
KhainiWest Wrote:They promised something revolutionary, something next gen. We got something that belongs on PS3, realism was an assumption since other games have been focusing on trying to accomplish that.

Realism isn't a huge issue to me, though it is one to an extent; if a game has TOO MUCH realism it's just as bad as not enough. Revolutionary means that it will not only do something new very well, but also do everything else that has already been established very well, and this game provided neither of those. You can rambo through the entire game without ever needing to use the MAIN FEATURE they promised, and the gun physics are also terrible. Hell, the physics as a whole are terrible. Aside from that video in here, I also saw a number of videos where a barrier/door/gate doesn't render until after you are through it so you either are not stopped or YOU NOCLIP THROUGH THE CAR IN A PRONE POSITION AT CAR SPEED UNTIL YOU HIT A WALL.
Reply


Messages In This Thread
Polygon's absolutely terrible Watch_Dogs review - by Flonne - 2014-05-29, 06:36 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)