2014-05-29, 04:47 PM
Jazeon Wrote:As @Kabanaw; stated the gamer doesn't think " well they only spent $10 to make the game so I should be happy with a subpar game with bugs, and disjointed animations etc." They will think "wow that game is filled with lots of bugs and unfinished elements, they should finish it to completion regardless of budget before release", there is a difference between a poorly developed/unfinished game and a game that just has a bad premise. Watchdogs regardless of budget clearly has some flaws with optimization in the coding that needed to be fixed before release, and that lack of a polish to a game greatly impacts it's value, hence why i tend to value bioware games, they tend to make sure their games are nicely polished to a nice extent (not counting ME3 ending which is more of a bad premise thing as i mentioned earlier).
byakugan Wrote:On the other hand, Grand Theft auto had a budget of around 250 million $. How the heck was anyone expecting this game to do greater than that with a 68$ budget?.
KhainiWest Wrote:I don't think the point was really about the bugs but the fact they expected realistic physics on a game with a fraction of a budget for other games that barely get it right, unrealistic standard. Releasing a game where you can fall through the floor, unacceptable, obviously.
I mean borderlands 2 you could do that, but it felt more like an easter egg cus it was like a single goddamn hole in a single goddamn wall, this it's just clearly the game does not know what CRUSHING does for christ sake lol
Since he was quoting a video that was mocking the "realism" the game promised.

