2014-05-29, 09:20 AM
Flonne Wrote:YES, I AM. THATSTHEJOKE
There is a reason I didn't post this in current events, you know. If he's going to use retarded arguments and act superior about it, then he should be prepared to have the same thing done to him.
hahaha, that ending...
Well, after watching that, I can say this isn't even a maybe on piracy, not even worth stealing. One of the biggest issues I have is the map size, I saw a comparison map with various GTA games and it's a tiny ass square compared to all of them. I just checked and it's 14GB, too. What an unoptimized piece of crap...sure you can interact by hacking, but it lost all other interactions based on what I saw from that.
Map size has almost nothing to do with the total file size of a game because map data takes up a negligible amount of space. Maps aren't stored fully rendered, they're just a data structure with a bunch of information like "parked car is sitting here" and "This building goes here." You could store a map as a text file. It's inefficient, but you could. Most of a game's total size is going to come from 1) The art assets (models and textures), 2) Sound, and 3) pre-rendered cutscenes (if any exist). Watch_Dogs is probably 14 GB because it's a next-gen game that uses high-res textures.
Also, I don't really see how Geis was acting superior about it. He put in two short paragraphs talking about the elements in the game that he found problematic and he never says anything like "Ha, I could have done it SO MUCH BETTER", he just says that yeah, he found that it was a bad part of the game.

