2014-03-03, 01:09 AM
One thing I'd like for you to investigate is how much of a negative impact the compulsory nature of some of the "features" of this game. Examples include Monster Life, Craftsman-and-above levels of professions, item pots, Hot Time/Day/Weekend/Weeks, Attendance Check Events (and things that are them but masquerade as something else), and even Cash Shop items being time limited not on playtime, but real-world time.

