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MapleStory Survey/Project
#2
One thing I'd like for you to investigate is how much of a negative impact the compulsory nature of some of the "features" of this game. Examples include Monster Life, Craftsman-and-above levels of professions, item pots, Hot Time/Day/Weekend/Weeks, Attendance Check Events (and things that are them but masquerade as something else), and even Cash Shop items being time limited not on playtime, but real-world time.
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MapleStory Survey/Project - by iCents - 2014-03-02, 05:39 PM
MapleStory Survey/Project - by xparasite9 - 2014-03-03, 01:09 AM
MapleStory Survey/Project - by Kooz - 2014-03-04, 05:12 AM

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