2014-02-12, 09:25 PM
Grey Wrote:I'm not sure how it'd go either. I'd really just like to see an extremely powerful boss running around the maze that is Phantom Forest as huge groups of players go around trying to find and kill it. Since it's a freely spawning, roaming boss that way more than 6 or 30 players can engage, it should potentially grow much stronger than say, Chaos Vellum (though, maybe not in terms of PDR). But maybe its damage shouldn't grow all that much, else I'd doubt many players would want to fight a boss that does Aky screen crack damage with just a touch. Unless they implemented strategic methods that you could use to avoid it, or even, just having a good enough knowledge of the Phantom Forest to exit the current map and quickly find your way back, re-emerging from a portal that's in a more strategic location, which would be difficult unless you knew where it was, where it moved to while you were gone, like maybe if a Paly or something could tank it and draw it away. Even though you can freely die and come back, there's incentive not to, as one, it'd get stronger, and two, you'd lose it (which would get pretty annoying as it gets stronger, so maybe impose a decreasing probability of respawning elsewhere as it becomes stronger).
But after playing this game for so long, I'm not sure if people would go for a boss where the only reward in killing it is the satisfaction of killing it. Drops would kinda suck, you'd have to be there when it's downed to get them, so maybe like, some kind of server wide reward for taking it down, nothing too big, but still something pretty significant. That way, everyone sort of has a stake in taking it down, but they don't have to worry about the reward so much.
Could always make it drop a special potion that either amplifies drop rate or exp rate. Doesn't need to be insane, maybe 10% more exp or 10% more drop rate that stacks with alchemist potion. That way people have some incentive to go hunting for it.

